Hammer wont compile

Hammer wont compile

Hammer Mapping — Page [1]
hubbajubba
2009 Aug 19 • 3
Ok so im trying to edit map rp_tb_city45_v02n.bsp, so i used vmex to decompile the map. Then i can load and edit it fine in hammer, its just when it come time to compile it it doesnt work. I get like 2 seconds into it then i get this message:

** Executing...
** Command: "c:\program files\steam\steamapps\tissue901\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp\materials
Loading C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1.vmf
material "plaster/plasterwall047b_c17" not found
Material not found!: PLASTER/PLASTERWALL047B_C17
Brush 9468: num_entities == MAX_MAP_ENTITIES
Side 5
Texture: CONCRETE/CONCRETEWALL047A


** Executing...
** Command: "c:\program files\steam\steamapps\tissue901\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1"

Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp
Error opening c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\tissue901\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp
Error opening c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1.bsp" "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp\maps\rp_tb_city45_mod1.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."



I can load maps made by valve (Dm_ maps) but not any other ones. Could i send someone the map for them to get it so it can recompile? cause this is really getting me frustrated. Is there some way that u can just edit the .bsp file, i mean really y did they have to make it so u have to convert it, they really need to update that.


Can I just upload it for someone to try and compile it?
 
 
 
≡ 2009 Aug 19 at 20:29 UTC — Ed. 2009 Aug 19 at 20:30 UTC
fedex _

2009 Mar 23 • 910
13 ₧
dont compile it in hammer....


use zhlt tools
melloyellow582 said:
I post sometimes, to make a point.
 
 
 
≡ 2009 Aug 19 at 23:51 UTC
hubbajubba
2009 Aug 19 • 3
I downloaded zhlt but after you extract the folder what do you do? It didn't make sense.
 
 
 
≡ 2009 Aug 20 at 02:48 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
hubbajubba said:
I downloaded zhlt but after you extract the folder what do you do? It didn't make sense.


try dragging and dropping your map file over the compilers
Free Steam Games
 
 
 
≡ 2009 Aug 20 at 02:58 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
ZHLT is only for Goldsource-maps.

I don't think there are many Source-mappers on this forum, your best bet is the Steam-forum which has a part dedicated Source-editing: http://forums.steampowered.com/forums/forumdisplay.php?s=1e2cfa7a11ccb40ef97327fb3f28c146&f=191
QUACK! QUACK!
 
 
 
≡ 2009 Aug 20 at 05:37 UTC — Ed. 2009 Aug 20 at 05:43 UTC
hubbajubba
2009 Aug 19 • 3
Ok just incase anyone else looks at this, i want it to be reolved.

Someone on the other forum (the one killer-duck told me to go to) pointed out this line:

Brush 9468: num_entities == MAX_MAP_ENTITIES

so i have to many entites, 5000 TO MANY. I learned that when you decompile maps it makes larger brushes into a bunch of small ones. So now i have to go find all these brushes from 4096 up to 9468. Got lots of work. Thanks killer for telling me were to go to get a proper reponce.
 
 
 
≡ 2009 Aug 21 at 16:43 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Try to stay away from decompiling maps unless absolutely necessary.
...and that's the bottom line because Mate de Vita said so.
 
 
 
≡ 2009 Aug 21 at 19:44 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
hubbajubba said:
I can load maps made by valve (Dm_ maps) but not any other ones. Could i send someone the map for them to get it so it can recompile? cause this is really getting me frustrated. Is there some way that u can just edit the .bsp file, i mean really y did they have to make it so u have to convert it, they really need to update that.

The reason is that many many complex lighting calculations are performed to get the pretty shadows :)

Also the geometry is stored as a binary-space partition which makes it much more efficient to store and render. It's the best option really. Games as far back as Quake... two? three? used it.
 
 
 
≡ 2009 Aug 22 at 00:42 UTC
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