hubbajubbahubbajubbaUser name
hubbajubba
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2009 August 19
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2009 Aug 21 at 16:43 UTC
Hammer wont compile in Hammer Mapping
Ok just incase anyone else looks at this, i want it to be reolved.
Someone on the other forum (the one killer-duck told me to go to) pointed out this line: Brush 9468: num_entities == MAX_MAP_ENTITIES so i have to many entites, 5000 TO MANY. I learned that when you decompile maps it makes larger brushes into a bunch of small ones. So now i have to go find all these brushes from 4096 up to 9468. Got lots of work. Thanks killer for telling me were to go to get a proper reponce.
2009 Aug 20 at 02:48 UTC
Hammer wont compile in Hammer Mapping
I downloaded zhlt but after you extract the folder what do you do? It didn't make sense.
2009 Aug 19 at 20:29 UTC
Hammer wont compile in Hammer Mapping
Ok so im trying to edit map rp_tb_city45_v02n.bsp, so i used vmex to decompile the map. Then i can load and edit it fine in hammer, its just when it come time to compile it it doesnt work. I get like 2 seconds into it then i get this message:
** Executing... ** Command: "c:\program files\steam\steamapps\tissue901\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1" Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp\materials Loading C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1.vmf material "plaster/plasterwall047b_c17" not found Material not found!: PLASTER/PLASTERWALL047B_C17 Brush 9468: num_entities == MAX_MAP_ENTITIES Side 5 Texture: CONCRETE/CONCRETEWALL047A ** Executing... ** Command: "c:\program files\steam\steamapps\tissue901\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1" Valve Software - vvis.exe (Nov 8 2007) 1 threads reading c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp Error opening c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp ** Executing... ** Command: "c:\program files\steam\steamapps\tissue901\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp Error opening c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1.bsp" "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp\maps\rp_tb_city45_mod1.bsp" The command failed. Windows reported the error: "The system cannot find the file specified." I can load maps made by valve (Dm_ maps) but not any other ones. Could i send someone the map for them to get it so it can recompile? cause this is really getting me frustrated. Is there some way that u can just edit the .bsp file, i mean really y did they have to make it so u have to convert it, they really need to update that. Can I just upload it for someone to try and compile it? |