hubbajubba

hubbajubba

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hubbajubba
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2009 August 19
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Recent posts by hubbajubba

Recent posts by hubbajubba

2009 Aug 21 at 16:43 UTC
Hammer wont compile in Hammer Mapping
Ok just incase anyone else looks at this, i want it to be reolved.

Someone on the other forum (the one killer-duck told me to go to) pointed out this line:

Brush 9468: num_entities == MAX_MAP_ENTITIES

so i have to many entites, 5000 TO MANY. I learned that when you decompile maps it makes larger brushes into a bunch of small ones. So now i have to go find all these brushes from 4096 up to 9468. Got lots of work. Thanks killer for telling me were to go to get a proper reponce.
2009 Aug 20 at 02:48 UTC
Hammer wont compile in Hammer Mapping
I downloaded zhlt but after you extract the folder what do you do? It didn't make sense.
2009 Aug 19 at 20:29 UTC
Hammer wont compile in Hammer Mapping
Ok so im trying to edit map rp_tb_city45_v02n.bsp, so i used vmex to decompile the map. Then i can load and edit it fine in hammer, its just when it come time to compile it it doesnt work. I get like 2 seconds into it then i get this message:

** Executing...
** Command: "c:\program files\steam\steamapps\tissue901\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp\materials
Loading C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1.vmf
material "plaster/plasterwall047b_c17" not found
Material not found!: PLASTER/PLASTERWALL047B_C17
Brush 9468: num_entities == MAX_MAP_ENTITIES
Side 5
Texture: CONCRETE/CONCRETEWALL047A


** Executing...
** Command: "c:\program files\steam\steamapps\tissue901\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1"

Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp
Error opening c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\tissue901\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp
Error opening c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1.bsp" "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp\maps\rp_tb_city45_mod1.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."



I can load maps made by valve (Dm_ maps) but not any other ones. Could i send someone the map for them to get it so it can recompile? cause this is really getting me frustrated. Is there some way that u can just edit the .bsp file, i mean really y did they have to make it so u have to convert it, they really need to update that.


Can I just upload it for someone to try and compile it?