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Unbreakable glass - Tie a brush into func_wall, set "Render Mode" to "Texture" and "FX Amount" to "100". (You can change the FX Amount to a number between 0-255 depending on how transparent you want the glass to be.
Breakable glass - Tie a brush into func_breakable, set "Render Mode" to "Texture" and "FX Amount" to "100". (You can change the FX Amount to a number between 0-255 depending on how transparent you want the glass to be.
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2008 Oct 19 at 08:56 UTC
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