Func_Tracktrain

Func_Tracktrain

Hammer Mapping — Page [1]
Muffles

2009 Jul 29 • 38
So I've been decided on making a motorcycle and I wanted to use track train cause I heard its very simple to use, but all efforts have failed. I set the path track names to "s0" "s1" "s2" "s3", and I checked maybe 7 times if the paths lead to each other and spelled correctly. I made sure the train speed was 200 and the intial speed was 200. The motorcycles Global name is motorcycle and its func is tracktrain, not sure if it matters the target name is motorcycle.I mean why would they give tracktrain 2 names, a global and a target name... but anyways everything is flawless and the postions of the path_tracks are above ground and in good spots, yet it does not move... the controls work for the drive speed and reverse, but it wont move could someone help me with this? I searched the forums but nothing is close to my problem (alot of people use func_train and not tracktrain).
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
 
 
 
2009 Aug 7 at 21:34 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Make sure the 'First stop target' of your tracktrain is set to s0.

You don't need to set the global name, that is only for linking between maps (in singleplayer).
 
 
 
2009 Aug 8 at 02:15 UTC
Muffles

2009 Jul 29 • 38
Ty I got it to work, my controls were trying to follow something else, got my names switched etc. but that brings up another question. How do you link maps not in single player? or to be exact, how do you link multiplayer maps?
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
 
 
 
2009 Aug 8 at 16:32 UTC — Ed. 2009 Aug 8 at 16:33 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2009 Aug 8 at 18:44 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Nope. Unless you put them all into one map and connect them with trigger_teleports.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Aug 8 at 19:11 UTC
Muffles

2009 Jul 29 • 38
Ty for the suggestion, ill probably put multiple small sky boxes and teleports to different rooms.
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
 
 
 
2009 Aug 9 at 03:15 UTC
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