func_door_rotating wont open

func_door_rotating wont open

Hammer Mapping — Page [1]
mike4ta
2009 Jun 15 • 4
I can create a door that opens, letting me into a room. Once I am inside and the door closes I have to walk up to the door and turn a way and then use the ""use button to open the door. If I just try to open the door normally it won't open. I am sure that I have done something stupid.

 
 
 
2009 Jun 15 at 02:39 UTC
turnip1

2009 Jan 20 • 139
is it a use only door? If so You can make it so that you dont need to press a button to open it. It sounds like a glitch to me I have had entities such as func_train do weird stuff along those lines for no apparent reason but i have never heard of that unless there was a button to open the door and there is a delay before re-use and it just so happened you just tried to open it within the delayed time period and then when you turned around and you pressed your use button it worked because the delay before re-use was over. Idn it sounds weird to me.
phoenix_r said:
Hey guyz u liek mai new SIG?!
 
 
 
2009 Jun 15 at 03:53 UTC
fedex _

2009 Mar 23 • 910
13 ₧
i tried to do this on my own but i dont understand how to do this.
melloyellow582 said:
I post sometimes, to make a point.
 
 
 
2009 Jun 15 at 04:56 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Do you maybe have the One Way flag checked?

@fedex http://www.superjer.com/learn/func_door_rotating.php
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jun 15 at 12:43 UTC
turnip1

2009 Jan 20 • 139
Mate de Vita said:
Do you maybe have the One Way flag checked?


Would that not just make the door open 1 way?

phoenix_r said:
Hey guyz u liek mai new SIG?!
 
 
 
2009 Jun 15 at 21:28 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
turnip1 said:
Mate de Vita said:
Do you maybe have the One Way flag checked?


Would that not just make the door open 1 way?


Actually no. As far as I remember you can only open the door from one side.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jun 16 at 07:10 UTC
mike4ta
2009 Jun 15 • 4
I have made a new board. I put only a door in it and a ct entity. I am using counter strike fgd provided with hammer, and the halflife.wad. When I build the door and run the map I cannot open the door with out specifying use only. I have also turned on the one way flag and turned it back off just in case it was stuck.

 
 
 
2009 Jun 16 at 20:38 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Can you post the properties of your func_door_rotating?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jun 16 at 21:03 UTC
mike4ta
2009 Jun 15 • 4
classname = func_door_rotating
spawnflags = 16
renderamt = 255
rendercolor = 0 0 0
targetname = door
angles = 0 0 0
speed = 100
wait = 4
distance = 90
rendermode = 4
zhlt_lightflags = 0
style = 0
delay = 0
movesnd = 0
stopsnd = 0
Lip = 0
dmg = 0
health = 0
locked_sound = 0
unlocked_sound = 0
locked_sentence = 0
unlocked_sentence = 0
renderfx = 0


No flags selected
 
 
 
2009 Jun 17 at 01:05 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Does your door have an origin brush included?

Also spawnflags 16 I believe means that One Way is checked in flags... I may be wrong about this though.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jun 17 at 06:42 UTC
EMO_with_AWP

2008 Mar 24 • 192
targetname = door

Target name is not necessary for just a walk through door. I'm not very good with doors, but try removing everything in that box..
 
 
 
2009 Jun 17 at 19:37 UTC — Ed. 2009 Jun 17 at 19:37 UTC
fedex _

2009 Mar 23 • 910
13 ₧
Mate de Vita said:
Do you maybe have the One Way flag checked?

@fedex http://www.superjer.com/learn/func_door_rotating.php





THANKY YOU!
melloyellow582 said:
I post sometimes, to make a point.
 
 
 
2009 Jun 18 at 02:11 UTC
mike4ta
2009 Jun 15 • 4
I am still having the same issues with the use button, but after removing the entity name I can now open the door with out a use button and it works from both sides.

Thanks for the help.
 
 
 
2009 Jun 19 at 20:24 UTC
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