mike4tamike4taUser name
mike4ta
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2009 June 15
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2009 Jun 19 at 20:24 UTC
func_door_rotating wont open in Hammer Mapping
I am still having the same issues with the use button, but after removing the entity name I can now open the door with out a use button and it works from both sides.
Thanks for the help.
2009 Jun 17 at 01:05 UTC
func_door_rotating wont open in Hammer Mapping
classname = func_door_rotating
spawnflags = 16 renderamt = 255 rendercolor = 0 0 0 targetname = door angles = 0 0 0 speed = 100 wait = 4 distance = 90 rendermode = 4 zhlt_lightflags = 0 style = 0 delay = 0 movesnd = 0 stopsnd = 0 Lip = 0 dmg = 0 health = 0 locked_sound = 0 unlocked_sound = 0 locked_sentence = 0 unlocked_sentence = 0 renderfx = 0 No flags selected
2009 Jun 16 at 20:38 UTC
func_door_rotating wont open in Hammer Mapping
I have made a new board. I put only a door in it and a ct entity. I am using counter strike fgd provided with hammer, and the halflife.wad. When I build the door and run the map I cannot open the door with out specifying use only. I have also turned on the one way flag and turned it back off just in case it was stuck.
2009 Jun 15 at 02:39 UTC
func_door_rotating wont open in Hammer Mapping
I can create a door that opens, letting me into a room. Once I am inside and the door closes I have to walk up to the door and turn a way and then use the ""use button to open the door. If I just try to open the door normally it won't open. I am sure that I have done something stupid.
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