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Posts written by mike4ta:



User
I am still having the same issues with the use button, but after removing the entity name I can now open the door with out a use button and it works from both sides.

Thanks for the help.
User
classname = func_door_rotating
spawnflags = 16
renderamt = 255
rendercolor = 0 0 0
targetname = door
angles = 0 0 0
speed = 100
wait = 4
distance = 90
rendermode = 4
zhlt_lightflags = 0
style = 0
delay = 0
movesnd = 0
stopsnd = 0
Lip = 0
dmg = 0
health = 0
locked_sound = 0
unlocked_sound = 0
locked_sentence = 0
unlocked_sentence = 0
renderfx = 0


No flags selected
User
I have made a new board. I put only a door in it and a ct entity. I am using counter strike fgd provided with hammer, and the halflife.wad. When I build the door and run the map I cannot open the door with out specifying use only. I have also turned on the one way flag and turned it back off just in case it was stuck.

User
I can create a door that opens, letting me into a room. Once I am inside and the door closes I have to walk up to the door and turn a way and then use the ""use button to open the door. If I just try to open the door normally it won't open. I am sure that I have done something stupid.