func_door_rotating stupid question

func_door_rotating stupid question

Hammer Mapping — Page [1]
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
If I tick the flag One Way, that makes the door open in the same direction regardless of the player's position, right? So how do I set which way the door will rotate?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 2 at 11:31 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Isn't there a flag to reverse the direction?
May contain traces of invisible text.
 
 
 
2009 Jan 2 at 11:59 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
eDan Co. said:
Isn't there a flag to reverse the direction?

well yes but that makes it open towards the player so the direction again depends on the position of the pl... oh you mean if I tick both flags?
Hmmm... that could work, I'll have to try it out when I have the chance.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 2 at 12:01 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
I found out that the one way flag actually doesn't do what I thought it does. It actually makes it so that if you open the door from one side it becomes unopenable from the other -__-
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 2 at 16:42 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Really? That's interesting...

Well, what you want is for the door to open only in one direction no matter what side you are opening it from? Ha! There is a flag called One-Way! I just opened Hammer and there it was!
May contain traces of invisible text.
 
 
 
2009 Jan 2 at 16:57 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
-_______-
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 2 at 17:21 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
May contain traces of invisible text.
 
 
 
2009 Jan 2 at 18:35 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Mate de Vita said:
I found out that the one way flag actually doesn't do what I thought it does. It actually makes it so that if you open the door from one side it becomes unopenable from the other -__-


No, you can open it from both sides. On one of the sides the door will open away from you and on the other side it will open inwards against you.
QUACK! QUACK!
 
 
 
2009 Jan 3 at 12:23 UTC — Ed. 2009 Jan 3 at 12:25 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Killer-Duck said:
No, you can open it from both sides. On one of the sides the door will open away from you and on the other side it will open inwards against you.

I made a test map and opened it from one side, it opened towards me. I went to the other side and couldn't open it.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 3 at 13:51 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Could you send the .rmf for that test map?
QUACK! QUACK!
 
 
 
2009 Jan 3 at 14:26 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
by email?
Or I can upload it into the twhl's problem map vault if you want
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 3 at 14:32 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
 
 
 
2009 Jan 3 at 14:53 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
http://www.speedyshare.com/780838563.html
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 3 at 15:08 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Mate de Vita said:


Ah sorry, I think you're right about the "One way"-flag, it can only be opened from one side. My bad!
QUACK! QUACK!
 
 
 
2009 Jan 3 at 17:02 UTC — Ed. 2009 Jan 3 at 17:30 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
Not sure off the top of my head, but you can try triggering the door with a trigger_multiple (or whatever) instead of on touch.

Then set the rotation amount to 90 or -90 to get it to go the way you want.

I think that's how I've done it before but it was a looooong time ago.
 
 
 
2009 Jan 6 at 02:42 UTC
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