|
SRAW said: Or you could just select the flag in the func_breakable entity that says "Break on touch"
That's actually a better way of doing it, because if you shoot the brush prior to touching the trigger, it breaks again after touching the trigger even when there's no block.
Build the impossible
Compile the uncompilable
Row Row Fight The Power!
|
|
|
|
≡
|
2011 Oct 15 at 09:05 UTC
|
|