func_breakable break on touch

func_breakable break on touch

Hammer Mapping — Page [1]
Big Boss

2009 Jul 15 • 25
@topic

How do I achieve this?
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2011 Sep 13 at 12:57 UTC
Big Boss

2009 Jul 15 • 25
trigger_multiple targeted at the brush.


Thanks guys!
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2011 Sep 13 at 20:24 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
You're very welcome good sir, I'm glad I could be of service.
Btw I <3 your name :D
 
 
 
2011 Sep 13 at 20:29 UTC
Big Boss

2009 Jul 15 • 25
Rockbomb said:
You're very welcome good sir, I'm glad I could be of service.
Btw I <3 your name :D


Yours isn't quite too shabby as well my good lad. <3
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2011 Sep 13 at 20:31 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Or you could just select the flag in the func_breakable entity that says "Break on touch"
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2011 Sep 14 at 03:26 UTC
Big Boss

2009 Jul 15 • 25
SRAW said:
Or you could just select the flag in the func_breakable entity that says "Break on touch"


That's actually a better way of doing it, because if you shoot the brush prior to touching the trigger, it breaks again after touching the trigger even when there's no block.
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2011 Oct 15 at 09:05 UTC
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