File Read Failure is getting annoying.

File Read Failure is getting annoying.

Hammer Mapping — Page [1]
jacksmoke234
Tendrils McGee

2005 Mar 20 • 1375
34 ₧
Help Please. Here is my Log:
----------------------------------------------------------------------------------
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg map -nowadtextures
Entering map.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 13 sides) discarded from clipping hulls
CreateBrush:
(4.88 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(2.66 seconds)

Using Wadfile: \documents and settings\ryan\desktop\mecktex.wad
- Warning: Larger than expected texture (218412 bytes): 'GP_MENU'
- Contains 62 used textures, 45.26 percent of map (212 textures in wad)
Using Wadfile: \documents and settings\ryan\desktop\cs mapping\halflife.wad
- Contains 75 used textures, 54.74 percent of map (3124 textures in wad)

added 21 additional animating textures.
Error: File read failure

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp map
>> There was a problem compiling the map.
>> Check the file map.log for the cause.

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis map
>> There was a problem compiling the map.
>> Check the file map.log for the cause.

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad map
>> There was a problem compiling the map.
>> Check the file map.log for the cause.

----- END hlrad -----

-------------------------------------------------------------------------------








Someone please help. How do I fix this error, I can noramlly solve this stuff but this one has me stumped. Anyone with prior experience with this problem please reply.
 
 
 
2006 May 26 at 19:22 PDT
wolf414
2006 May 25 • 3
20 ₧
Can you also post this
Quote:
Check the file map.log for the cause.
 
 
 
2006 May 27 at 14:06 PDT
SuperJer
Websiteman

2005 Mar 20 • 6629
Quote:
Warning: Larger than expected texture (218412 bytes): 'GP_MENU'
 
 
 
2006 May 27 at 17:40 PDT
jacksmoke234
Tendrils McGee

2005 Mar 20 • 1375
34 ₧
The GP_Menu isnt located in the map. One sec, ill delete it out of the wad and test it.

Nope, that didnt fix it.
 
 
 
2006 May 28 at 16:17 PDT
EVIL
2006 Mar 1 • 74
22 ₧
those texture warnings are just warnings it deosnt destroy the compile.
 
 
 
2006 Jun 5 at 09:54 PDT
EVIL
2006 Mar 1 • 74
22 ₧
ooh and maybee you shouldnt name the file map.map that could confuse the program
 
 
 
2006 Jun 5 at 09:56 PDT
SuperJer
Websiteman

2005 Mar 20 • 6629
I really doubt map.map will confuse the program, I don't think it is THAT dumb.

Warnings just mean something is wrong but not wrong enough to stop the compile. It could still break the game though.

Are there more bad textures now? Maybe it only shows the first one that is bad?
 
 
 
2006 Jun 5 at 13:30 PDT
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