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Hammer Mapping — Page [1]
Killer-Chicken

2010 May 29 • 5
Hey guys i need help with something

I created a map blah blah blah...
then put a trigger_multiple targeted to a trigger_hurt for the whole map. It works, however, after a few rounds, the trigger_hurt doesn't reset @.@
It resets for the first few rounds, but for the next few it just stays there and murders all the players in cold blood.
Any reasons why this happens?

Additional info:
Delay before reset is 5.
all the rest of the values are the same, except for damage
Cluck! Cluck!
 
 
 
2010 May 29 at 15:37 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
Sure is stolen name in here...
 
 
 
2010 May 29 at 15:42 UTC
Killer-Chicken

2010 May 29 • 5
oO no one knows the solution?
Cluck! Cluck!
 
 
 
2010 May 30 at 07:48 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2010 May 30 at 13:07 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Killer-Chicken said:
Hey guys i need help with something

I created a map blah blah blah...
then put a trigger_multiple targeted to a trigger_hurt for the whole map. It works, however, after a few rounds, the trigger_hurt doesn't reset @.@
It resets for the first few rounds, but for the next few it just stays there and murders all the players in cold blood.
Any reasons why this happens?

Additional info:
Delay before reset is 5.
all the rest of the values are the same, except for damage


What exactly are you trying to accomplish with this setup?
QUACK! QUACK!
 
 
 
2010 May 30 at 13:23 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2010 May 30 at 15:14 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Down Rodeo said:
Fiver bet Killer-Chicken has a sphere casting a shadow as an avatar in a few days.


Since he read that I bet it will be the decal tool icon.
Free Steam Games
 
 
 
2010 May 31 at 08:13 UTC
Killer-Chicken

2010 May 29 • 5
Killer-Duck said:
Killer-Chicken said:
Hey guys i need help with something

I created a map blah blah blah...
then put a trigger_multiple targeted to a trigger_hurt for the whole map. It works, however, after a few rounds, the trigger_hurt doesn't reset @.@
It resets for the first few rounds, but for the next few it just stays there and murders all the players in cold blood.
Any reasons why this happens?

Additional info:
Delay before reset is 5.
all the rest of the values are the same, except for damage


What exactly are you trying to accomplish with this setup?


Its like a map like zm_boatescape etc, the person who reaches the ending point wins as the rest of the players die.
code

/ /
O---- Dead O
\ \ /|\
/ \ Winner
Trigger_hurted Ending point
----------------------------______________<trigger_multiple



The trigger hurt is supposed to disappear the next round, but after a few rounds, it stays there and kills everyone for each following round. Any reason why that happens? ==

Another matter: Is it possible to create a door that will slide up at breakneck speed when the winner reaches the trigger_multiple? The trigger_multiple can only target one other thingy at a time...
Cluck! Cluck!
 
 
 
2010 May 31 at 11:07 UTC — Ed. 2010 May 31 at 11:09 UTC
Killer-Chicken

2010 May 29 • 5
@.@ no one can help?
Cluck! Cluck!
 
 
 
2010 Jun 1 at 12:58 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
you knowi think i can help but it sounds way to hard

ok so... you eventualy get the people on the side that doesint die and they press a butten, )and i think theres a way that your can get trigger_hurt to move) trigger hurt moves up the map and killing all the other players... i think
I drink to forget but I always remember.
 
 
 
2010 Jun 1 at 18:22 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
What if you were to just put a big box underneath the entire map, and whenever the button is pushed the box slams upwards smashing everyone into the sky?
 
 
 
2010 Jun 1 at 18:31 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
Counter-Strike itself is very broken when it comes to round restarts. It may not be fixable. But try RB's idea.

Or lower the reset delay. If 5 seconds lasts until the next round, the reset might get cancelled by the round restart.

Or it might help to fire off a trigger_relay to turn off the trigger_hurt. On relays you can set the trigger state to OFF explicitly. You can do this periodically to keep setting the trigger_hurt to OFF in case it gets stuck on. YMMV.

Also, you can trigger multiple things by giving them the same name, or using a multi_manager.

Story time!
I once tried to make a map that killed all of one team or the other at the end. Team masters and selectors are totally busted, so they didn't help. I almost got it to work with trigger loops and change-targets, but the game is just too buggy to depend on anything like that. I finally gave up.
 
 
 
2010 Jun 2 at 02:36 UTC
Killer-Chicken

2010 May 29 • 5
Thanks alot for your help guys
.
.
.
How does zm_boatescape do the round end all die thingy anyway? ==

And to make a sliding door you use func_train rite?
Cluck! Cluck!
 
 
 
2010 Jun 5 at 16:02 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
Killer-Chicken said:
How does zm_boatescape do the round end all die thingy anyway?

Never seen it. You can always decompile it and try to figure it out though.

Killer-Chicken said:
And to make a sliding door you use func_train rite?

func_door is probably better.
 
 
 
2010 Jun 8 at 02:44 UTC
SolidKAYOS
Count Adelaide

Roar Of The Tigress Medal
2007 Jun 24 • 84
68 ₧
At least you know its not me.
Make awkward sexual advances, not war.
Down Rodeo said:
Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
 
 
 
2010 Jun 8 at 03:40 UTC
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