ey im makin this one map and....

ey im makin this one map and....

Hammer Mapping — Page [1]
duecebigallo
2008 Mar 11 • 99
hey im makin this one map where your always mooving from one room to another. My question is how do i set a time limit for how long they can be there, like i want them to be teleported to a room and they can only stay there for like 25 secs, then after 25 secs they get teleported to another room. o and before they teleport how do i make them drop thier guns
 
 
 
2008 Mar 17 at 19:25 UTC — Ed. 2008 Mar 17 at 19:40 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
You have already asked this two days ago. Make a trigger_push and in it's properties, set delay before trigger to 25.

That is all.
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2008 Mar 17 at 19:48 UTC
duecebigallo
2008 Mar 11 • 99
thats exacly why noone replied to my question so i made a new question with different words
 
 
 
2008 Mar 17 at 19:54 UTC
duecebigallo
2008 Mar 11 • 99
but how would i make their guns drop before the trigger o and its not trigger push anymore its trigger teleport wait....if i make a teleport and they all get teleported at the same time wont they get stuck?
 
 
 
2008 Mar 17 at 19:54 UTC — Ed. 2008 Mar 17 at 20:07 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
trigger_teleports should be able to be triggered in many of the same ways as trigger_pushes. As for weapons, I dunno.
 
 
 
2008 Mar 17 at 20:07 UTC
dingdong

2008 Feb 23 • 52
i think a weapon_strip gets rid of the weapons
HAMMER TIME
 
 
 
2008 Mar 17 at 23:58 UTC
duecebigallo
2008 Mar 11 • 99
i want trigger teleport to teleport you after 20 secs i put the delay before trigger as 20 but you still get teleported once you land on it, i just want to teleport to be active once 25 secs go by, or the teleport to move into the room however it works just as long as you get teleported after 20 secs is over
 
 
 
2008 Mar 18 at 03:41 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2008 Mar 18 at 13:00 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
One problem: All the people in the room will be moved to the same spot at the EXACT same time. *PAIN IN THE ARSE*
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2008 Mar 18 at 18:25 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
True...
OK how about divvying up the floor into many brushes, all of them teleports, and then having them go to different entities? (Or can you set multiple destinations for a single teleport?)
 
 
 
2008 Mar 18 at 18:46 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
I thought of that too. But if it's divvied up, you can continue walking from trigger_teleport to trigger_teleport and you'll never be teleported! AHH!
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2008 Mar 18 at 18:50 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Do trigger_teleports take a second to act then? Hmmm. OK, is there some method of holding players, or stopping their movement? There must be; it happens in HL and CS I thought... OK I can't find anything but this is a very perfunctory search.
 
 
 
2008 Mar 19 at 05:38 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
It's not that they take a second to trigger, they were set to Delay before trigger = 25
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2008 Mar 19 at 08:30 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
What I meant was, if you could keep walking from teleport to teleport (as you said) and not be teleported, well, wait, I've lost myself Why would you be able to keep walking between them?
 
 
 
2008 Mar 19 at 14:14 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Because you won't be teleported.
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2008 Mar 19 at 18:31 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
I don't understand. Do teleports teleport you instantly? Or is there a bit of a pause before you jump? If the former, then there shouldn't be a problem. If the latter then could you not implement some kind of brush to stop you moving, then allow the teleports to do their thang?
 
 
 
2008 Mar 20 at 03:24 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
trigger_teleport teleports you immediately. But the whole idea was to have it teleport after 25 seconds, so it was set to 25 sec delay. That creates a new problem: All the players in the room will be teleported to the same spot at the same time. The solution was supposed to have many different teleports (where each one was too small for two people to fit in). BUT THEN THERE IS ANOTHER PROBLEM: If there are many trigger_teleports that have 25 second delay, you have time to walk around. Each time you enter a new trigger_teleport, that brings the 25 sec delay BACK TO ZERO.

That said, I do not think this is a possible thing to make, or at least not practical.
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2008 Mar 20 at 13:56 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Ah right, it's not triggered from the time that the map starts.... get you now. Hmmm. That does make it more difficult.
 
 
 
2008 Mar 20 at 16:26 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
You actually read that?
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2008 Mar 20 at 17:33 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
God yes, I'm a strange person. I didn't get it before though. Is there a way to trigger them to activate 25 seconds after them map begins, rather than 25 seconds after someone wanders in?
 
 
 
2008 Mar 21 at 03:50 UTC
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