env_fire

env_fire

Hammer Mapping — Page [1]
Angerfist

2008 Jul 8 • 17
Hmmm I want to make fire in map .. I know what I need to do ,but I dont have env_fire in entity list :S
wtf is going on ? where I find it ?
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2008 Jul 8 at 20:25 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
I'd guess it's in expert.fgd, but you've been mapping for a while, so I assume you already have the fgd. I don't know, sorry.
May contain traces of invisible text.
 
 
 
2008 Jul 8 at 21:15 UTC
Angerfist

2008 Jul 8 • 17
I culdnt find expert.fgd on my PC .. so I downloaded from internet halflife-cs-expert.fgd ... I forgot where I found it on net... but this is what was writen in read me txt file :
===============


This is my "Expert" CS FGD file for WorldCraft.
I'm calling it the "Expert" FGD as I've added
a number of entities that are difficult to use
and/or not very "realistic" for cs maps. The
new entities are not for the faint of heart
nor the new HL/CS mapper. For more information
on entities, including descriptions and sample
maps, be sure and go to the HalfLife Editing
Resource Center (AKA the HLERC) at
http://halflife.gamedesign.net

-----------------------------------------------
DESCRIPTION
-----------------------------------------------
Some of these entities (the game entities in
particular) actually have some usage in CS maps
to have team-specific things happen in a map,
and some are rather unrealistic, such as the
trigger_gravity and the env_funnel. But my
philosophy is that if it works in a CS map,
it should be in the FGD. If a mapper can
come up with a realistic map that uses low
gravity in an area, then let them do it :^)
For example, parachute jumps anyone?

Also, I've created a number of new sprites
for use in the 3D mode. Some are designed
to distinguish sprites that were previously
identical. For example, before the light,
light_environment, and light_spot entities
all used the same light bulb sprite. I've
replaced the light_environment with a 'sun'
and the light_spot with a small 'spot light'.
It makes it very easy to tell them apart.

-----------------------------------------------
INSTALLATION
-----------------------------------------------
Place the FGD file and the sprites/cs folder
into your WorldCraft folder. Then go into the
WC Options... dialog and change your FGD to the
"Expert" FGD.

-----------------------------------------------
CREDITS
-----------------------------------------------
This FGD was based on the original CS FGD by
the late N0TH1NG and is dedicated to him. His
work was based on the original HalfLife FGD
maintained by Autolycus/Valve.

If you make any good changes or have any
suggestions, let me know!

Tim Holt AKA Waldo (burkenholt@home.com)
====================
Is this ok ?
x[(-_-)]x===[HardCore]
 
 
 
2008 Jul 8 at 21:53 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2008 Jul 8 at 23:09 UTC
Angerfist

2008 Jul 8 • 17
I dont understand this part of instalation - " Then go into the
WC Options... dialog and change your FGD to the
"Expert" FGD." - wtf !? :D
x[(-_-)]x===[HardCore]
 
 
 
2008 Jul 8 at 23:16 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
WC is World Craft. That's what Valve Hammer Editor used to be. Just go to your Hammer Tools-> Options, same thing.
May contain traces of invisible text.
 
 
 
2008 Jul 9 at 08:38 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
There is no env_fire-entity for Goldsource, it only exist in Source.

You can of course create a fire in Goldsource by using a sprite.
QUACK! QUACK!
 
 
 
2008 Jul 9 at 08:56 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2008 Jul 9 at 09:46 UTC
Angerfist

2008 Jul 8 • 17
No .. I added new fdg .. but there is still no env_fire

FUCKKKKKKK !!! >@
x[(-_-)]x===[HardCore]
 
 
 
2008 Jul 10 at 18:53 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Killer-Duck said:
There is no env_fire-entity for Goldsource

He means that there is no env_fire for CS 1.6.
 
 
 
2008 Jul 10 at 23:51 UTC
IIopn

2008 Feb 26 • 227
36 ₧
If you really want to make a fire
1.make a env_sprite change the sprite name to : sprites\fire.spr
2.put a light-entity in the middle of the env_sprite
3.put the color to bright red
4.make a brush \ block with aaatrigger texture in it
5.choose the aaa block hit Ctrl + T and change it to Trigger_Hurt
6.change the damage type to Burn

I Love Army Men Sarge's War
 
 
 
2008 Jul 11 at 03:15 UTC — Ed. 2008 Jul 11 at 03:18 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
IIopn said:
If you really want to make a fire
1.make a env_sprite change the sprite name to : sprites\fire.spr
2.put a light-entity in the middle of the env_sprite
3.put the color to bright red
4.make a brush \ block with aaatrigger texture in it
5.choose the aaa block hit Ctrl + T and change it to Trigger_Hurt
6.change the damage type to Burn



Well said IIopn. Also, you can make the light flicker.
May contain traces of invisible text.
 
 
 
2008 Jul 11 at 07:50 UTC
Angerfist

2008 Jul 8 • 17
Tank you ... :-***** mwa :D
x[(-_-)]x===[HardCore]
 
 
 
2008 Jul 12 at 19:12 UTC
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