|
I was editing the l337sk337 and even with out saving it if i try to compile it as it originally is i get hlcsg: Error: Exceeded MAX_SWITCHED_LIGHTS
Description: The maximum number of switchable light entities has been reached
Howto Fix: self explanitory
seeing as how its not my map I don't know where the error is in the actual map, pretty sure its not the actual lighting so any help is appreciated
|
|
|
|
≡
|
2008 Mar 4 at 08:15 UTC
|
|
|
SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
|
u have to many switched lights, its self-explanatory
|
|
|
|
≡
|
2008 Mar 4 at 08:24 UTC
|
|
|
eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
|
What he's saying is, that he didn't touch the map; it already was like this... In other words: WTF!?
May contain traces of invisible text.
|
|
|
|
≡
|
2008 Mar 4 at 08:32 UTC
|
|
|
SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
|
y would he compile it if he didnt touch it, he must have messed it up
|
|
|
|
≡
|
2008 Mar 4 at 08:47 UTC
|
|
|
Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
|
If he hasn't created any switched lights then one can assume that it was like that when he got there... you're using ZHLT yeah? (Best to check obvious things first)
|
|
|
|
≡
|
2008 Mar 4 at 12:17 UTC
|
|
|
|
I do have zhlt compilers i went thru the tutorial so i know how to save and create maps, though not all the advanced things like triggers which is why i dont know how to fix the problem.
Since sdaw didnt understand my first post i will restate that i open leetskeet map and WITHOUT changing anything if i try to compile it i get that error. I did that because when i did edit small things (no triggers, just textures) i got the problem and seeing if it was my fault i compiled the original one.
|
|
|
|
≡
|
2008 Mar 5 at 00:52 UTC
|
|
|
Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
|
Fair enough... any ideas on this one, anyone else? I have none
|
|
|
|
≡
|
2008 Mar 5 at 02:40 UTC
|
|
|
|
Bump
|
|
|
|
≡
|
2008 Mar 9 at 09:40 UTC
|
|
|
|
I found the problem, its a trigger_teleport in a spawn that is located outside the actual map itself. Its the set that has 2 spawns side by side. I tried deleting it to see if I could still play but no matter which team I choose or even spectate I just get a black screen
|
|
|
|
≡
|
2008 Mar 16 at 02:13 UTC
|
|
|
Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
|
Black screen... is hlvis and hlrad running?
|
|
|
|
≡
|
2008 Mar 16 at 02:15 UTC
|
|
|
|
Why wouldnt they be? Is it even possible to compile without those running?
|
|
|
|
≡
|
2008 Mar 16 at 02:56 UTC
|
|
|
Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
|
When I say that I mean "did they run when you tried to compile?" If not there could well be issues arising from that, indicating that you have a leak or many many other things. No visibility would indicate hlrad going funny; but then it normally just does fullbright. Are there any console errors from CounterStrike? Does the compilation leave any .err files? Is anything saying "error" in the logfile?
|
|
|
|
≡
|
2008 Mar 16 at 03:00 UTC
|
|
|
|
No errors at all except in console for overview files. What I was saying was I didnt think you could successfully compile with those not running, maybe that sounds the same but either way no, no errors
|
|
|
|
≡
|
2008 Mar 16 at 03:50 UTC
|
|
|
Page [1]
|