Editing Skeet

Editing Skeet

Hammer Mapping — Page [1]
Sirhc
2008 Mar 4 • 8
I was editing the l337sk337 and even with out saving it if i try to compile it as it originally is i get hlcsg: Error: Exceeded MAX_SWITCHED_LIGHTS
Description: The maximum number of switchable light entities has been reached
Howto Fix: self explanitory

seeing as how its not my map I don't know where the error is in the actual map, pretty sure its not the actual lighting so any help is appreciated
 
 
 
2008 Mar 4 at 08:15 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
u have to many switched lights, its self-explanatory
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2008 Mar 4 at 08:24 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
What he's saying is, that he didn't touch the map; it already was like this... In other words: WTF!?
May contain traces of invisible text.
 
 
 
2008 Mar 4 at 08:32 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
y would he compile it if he didnt touch it, he must have messed it up
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2008 Mar 4 at 08:47 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
If he hasn't created any switched lights then one can assume that it was like that when he got there... you're using ZHLT yeah? (Best to check obvious things first)
 
 
 
2008 Mar 4 at 12:17 UTC
Sirhc
2008 Mar 4 • 8
I do have zhlt compilers i went thru the tutorial so i know how to save and create maps, though not all the advanced things like triggers which is why i dont know how to fix the problem.

Since sdaw didnt understand my first post i will restate that i open leetskeet map and WITHOUT changing anything if i try to compile it i get that error. I did that because when i did edit small things (no triggers, just textures) i got the problem and seeing if it was my fault i compiled the original one.
 
 
 
2008 Mar 5 at 00:52 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2008 Mar 5 at 02:40 UTC
Sirhc
2008 Mar 4 • 8
Bump
 
 
 
2008 Mar 9 at 09:40 UTC
Sirhc
2008 Mar 4 • 8
I found the problem, its a trigger_teleport in a spawn that is located outside the actual map itself. Its the set that has 2 spawns side by side. I tried deleting it to see if I could still play but no matter which team I choose or even spectate I just get a black screen
 
 
 
2008 Mar 16 at 02:13 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2008 Mar 16 at 02:15 UTC
Sirhc
2008 Mar 4 • 8
Why wouldnt they be? Is it even possible to compile without those running?
 
 
 
2008 Mar 16 at 02:56 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
When I say that I mean "did they run when you tried to compile?" If not there could well be issues arising from that, indicating that you have a leak or many many other things. No visibility would indicate hlrad going funny; but then it normally just does fullbright. Are there any console errors from CounterStrike? Does the compilation leave any .err files? Is anything saying "error" in the logfile?
 
 
 
2008 Mar 16 at 03:00 UTC
Sirhc
2008 Mar 4 • 8
No errors at all except in console for overview files. What I was saying was I didnt think you could successfully compile with those not running, maybe that sounds the same but either way no, no errors
 
 
 
2008 Mar 16 at 03:50 UTC
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