SirhcSirhcUser name
Sirhc
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#dd88cc
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2008 March 4
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8
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2008 Mar 16 at 03:50 UTC
Editing Skeet in Hammer Mapping
No errors at all except in console for overview files. What I was saying was I didnt think you could successfully compile with those not running, maybe that sounds the same but either way no, no errors
2008 Mar 16 at 02:56 UTC
Editing Skeet in Hammer Mapping
Why wouldnt they be? Is it even possible to compile without those running?
2008 Mar 16 at 02:13 UTC
Editing Skeet in Hammer Mapping
I found the problem, its a trigger_teleport in a spawn that is located outside the actual map itself. Its the set that has 2 spawns side by side. I tried deleting it to see if I could still play but no matter which team I choose or even spectate I just get a black screen
2008 Mar 9 at 09:40 UTC
Editing Skeet in Hammer Mapping
Bump
2008 Mar 5 at 01:06 UTC
I need help for i be a nubcake. in Hammer Mapping
Sky texture counts as a wall or ceiling for map
2008 Mar 5 at 00:54 UTC
Nubbie? Ye might be.. in Hammer Mapping
Also mouse scroll makes grid smaller/larger and holding alt while resizing allows you to not snap to grid.
2008 Mar 5 at 00:52 UTC
Editing Skeet in Hammer Mapping
I do have zhlt compilers i went thru the tutorial so i know how to save and create maps, though not all the advanced things like triggers which is why i dont know how to fix the problem.
Since sdaw didnt understand my first post i will restate that i open leetskeet map and WITHOUT changing anything if i try to compile it i get that error. I did that because when i did edit small things (no triggers, just textures) i got the problem and seeing if it was my fault i compiled the original one.
2008 Mar 4 at 08:15 UTC
Editing Skeet in Hammer Mapping
I was editing the l337sk337 and even with out saving it if i try to compile it as it originally is i get hlcsg: Error: Exceeded MAX_SWITCHED_LIGHTS
Description: The maximum number of switchable light entities has been reached Howto Fix: self explanitory seeing as how its not my map I don't know where the error is in the actual map, pretty sure its not the actual lighting so any help is appreciated |