Dwarf Fortress
Dwarf Fortress
NatureJay
SJA: Commander of Ruthless Abuse
2005 Mar 23 • 1871
574 ₧
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what
WHAT
100% natural, no antibiotics, and bloodgrass-fed
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2013 Aug 28 at 23:18 UTC
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NatureJay
SJA: Commander of Ruthless Abuse
2005 Mar 23 • 1871
574 ₧
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Okay, I figured it out. So I was looking at my militia commander's relationships and saw that he was married to that profile I was looking at above. TURNS OUT, she's the marksdwarf that died in the siege early on in my tenure over this fortress and that you can still access profiles this way and they just read awkwardly.
100% natural, no antibiotics, and bloodgrass-fed
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2013 Aug 28 at 23:24 UTC
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NatureJay
SJA: Commander of Ruthless Abuse
2005 Mar 23 • 1871
574 ₧
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A general update into the affairs of Skintomb:
* There was an ambush, though not much to the ambush. In my experience an ambush consists of at least two squads of goblins, but this time there was only one and it consisted of four lashers and a swordsgoblin. It was over pretty quick, but I was disappointed because the lashers were carrying silver scourges whereas silver whips are where it's at. I have to continue to postpone training my lashers or pikedwarves due to lack of supplies. [You can't build those two weapons natively, only steal from corpses]
* Two new artifacts, or maybe three? Two dwarves flipped out and made wood earrings. Now I make them make bolts fast. I also got an artifact level left leather yak glove. Just the left glove. That means archer armor, I guess. And a high master armorer moved in so things are looking up there.
* Current military of legends: 6 axes, 6 spears, 5 hammers [HAMMER], 6 swords, 4 maces. The marksdwarves are all between five and ten and suck. One of the speardwarves is now described as "basically unbreakable", which I've never seen before. And good thing too, because she's susceptible to disease.
* I have native gold now, which means I have all the relevant ores and minerals to do as I fucking please. Incidentally, before I set off to do anything in the fortress I made a copy of it, mostly because it was called SkinTomb, so if ever anyone wants a fortress that seems to have every type of metal and a whole lot of cocaine, I could post it somewhere.
100% natural, no antibiotics, and bloodgrass-fed
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2013 Aug 29 at 09:15 UTC
— Ed. 2013 Aug 29 at 09:20 UTC
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aaronjer
*****'n Admin
2005 Mar 21 • 5001
1,227 ₧
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You can trade with humans for whips, you can request them specifically from the diplomat. If you don't have a human diplomat showing up with caravans, that is a bug, and you should use the dfhack command "fixmerchants" so you have one.
Also, my current fortress is built into a completely flat cliff face that is FORTY FIVE blocks tall. I can't wait to start dumping goblins off the top. Also, I had a cyclops attack me right while a massive forest fire had accidentally started... stupid fire imps. He managed to blunder his way into my fortress, screaming in pain and with every part of his body melting. It collapsed onto a cage trap and was captured. While still on fire I had it brought to my drowning chamber, where I put it out, but not out of it's misery. It is now my prisoner, that I occasionally bash with light-weight minecarts for the lulz. One thing should be made perfectly clear. HE HAS NO SKIN. It all melted off in the fire. He is in constant severe agony, and I will never let him die.
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2013 Aug 29 at 14:25 UTC
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NatureJay
SJA: Commander of Ruthless Abuse
2005 Mar 23 • 1871
574 ₧
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Other civilizations have diplomats?
RIP OFF
100% natural, no antibiotics, and bloodgrass-fed
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2013 Aug 29 at 18:52 UTC
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aaronjer
*****'n Admin
2005 Mar 21 • 5001
1,227 ₧
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UPDATE: Dwarves are making figurines of Stuko the Cyclops. In them he is burning and dwarves are laughing. I love dwarves.
OH MY GOD UPDATE: I just sent my military out to chase off a goblin ambush. They succeeded marvelously. The dwarf in front, however, caught up to a goblin, beheaded him instantly, and then just stood there while everyone else ran after more goblins. I was all, WTF is this guy doing? There's goblins to kill! So I check his status, and he is thirsty, and it says he is refilling his waterskin, while standing over the decapitated goblin.'Fuck I'm thirsty. Guess I'll just fill up from this CONVENIENT GOBLIN FOUNTAIN.'
And yes, he actually has a waterskin full of goblin blood now.
BAD UPDATE: I just found out all my dwarves worship Sodel the Bridled Dung, God of Blight. WHAT IN THE FUCK. BRIDLED DUNG?! EWWWW!
ride that dooky!
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2013 Aug 29 at 22:27 UTC
— Ed. 2013 Aug 29 at 22:41 UTC
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NatureJay
SJA: Commander of Ruthless Abuse
2005 Mar 23 • 1871
574 ₧
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Everything that happens in your fortress seems to be infinitely more hilarious than what happens in my fortresses.
Edit: Scratch that, it seems that in a recent siege one of my dwarves had an inadequately sharpened steel spear and when facing a master lasher, stabbed it in the head and twisted the spear around until the upper part of its spine was damaged. This happened four times before the skull was shattered.
I've been playing this game for over a year now and I even I sometimes struggle to comprehend how violent it is.
Also my legendary gemcutter, whom I recently made a swordsdwarf because he seemed like he'd be good at it, killed seven trolls in the last siege. On his own.
100% natural, no antibiotics, and bloodgrass-fed
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2013 Aug 29 at 22:49 UTC
— Ed. 2013 Aug 29 at 23:45 UTC
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aaronjer
*****'n Admin
2005 Mar 21 • 5001
1,227 ₧
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He masterfully cut those trolls into *oval troll cabochons*. This object menaces with spikes of troll bone.
I'll wear your bones when you're dead!
Also, I was mistaken, the cliff is 94 z-levels high. And I just dumped a berserk horse over the edge. It blew the fuck up into as many components as you could possibly imagine.
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2013 Aug 30 at 00:09 UTC
— Ed. 2013 Aug 30 at 01:21 UTC
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aaronjer
*****'n Admin
2005 Mar 21 • 5001
1,227 ₧
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My axelords took on a forgotten beast composed of fire. They managed to kill it... but all of them were sprayed with some kind of toxin. Months later they all developed kidney problems, vomited all over the fortress, and died.
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2013 Aug 30 at 18:51 UTC
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NatureJay
SJA: Commander of Ruthless Abuse
2005 Mar 23 • 1871
574 ₧
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That sounds like toxins and something that happens.
I still can't get over the time when I had a breeding pair of war leopards that walked through the toxin that made their little paws rot off. I suppose I never will.
100% natural, no antibiotics, and bloodgrass-fed
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2013 Aug 30 at 19:26 UTC
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NatureJay
SJA: Commander of Ruthless Abuse
2005 Mar 23 • 1871
574 ₧
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I'm reading up on the dwarf fortress wiki. It says there that the gremlins you can encounter in the caverns can be tamed and since they will do no job and likely end up socializing after being tamed, it is probable that you will end up with a gremlin mayor, who then grows up to be a gremlin hunter and hunts with your crew.
Games.
100% natural, no antibiotics, and bloodgrass-fed
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2013 Aug 31 at 19:31 UTC
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SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
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I'll admit your post on taming gremlins has nearly sold me... but before that, please tell me what the point of this game is?
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2013 Sep 1 at 06:35 UTC
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aaronjer
*****'n Admin
2005 Mar 21 • 5001
1,227 ₧
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Technically it's a roguelike. You last as long as you can, and you WILL die. There is only tragedy for the dwarves.
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2013 Sep 1 at 07:48 UTC
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NatureJay
SJA: Commander of Ruthless Abuse
2005 Mar 23 • 1871
574 ₧
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The point of the game is to figure out how to play the game.
There is no final boss. There is no ultimate goal, unless you count digging down as far as you can as a goal (and most likely, that will end your game). Eventually, some force, be it a siege, or a legendary monster with deadly abilities, or something lurking under ground, or your own hubris will kick in and everything will go to shit. Or a tantrum spiral resulting from your surviving that will make the rest of the dwarves miserable enough to kill each other. Or winter could come.
You can either try to stave off disaster for as long as you can or bring it upon yourself through absurdly complex machinations. But the game will end eventually and everything will be miserable.
100% natural, no antibiotics, and bloodgrass-fed
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2013 Sep 1 at 18:39 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Well, don't forget the FUN, that might kill you too...
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2013 Sep 1 at 22:37 UTC
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NatureJay
SJA: Commander of Ruthless Abuse
2005 Mar 23 • 1871
574 ₧
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I believe you mentioned FUN?
100% natural, no antibiotics, and bloodgrass-fed
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2013 Sep 2 at 06:52 UTC
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NatureJay
SJA: Commander of Ruthless Abuse
2005 Mar 23 • 1871
574 ₧
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I do not expect this to last long:
Quote: The Forgotten Beast Tharumi Melimenari Tharuminore Nethitha has come! An enormous quadruped composed of snow. It has an enormous shell and it squirms and fidgets.
100% natural, no antibiotics, and bloodgrass-fed
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2013 Sep 4 at 02:39 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Make some commemorative bottles!
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2013 Sep 4 at 18:13 UTC
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NatureJay
SJA: Commander of Ruthless Abuse
2005 Mar 23 • 1871
574 ₧
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It wandered away. I wish I could find a dagron or some fire imps or even a magma crab because that just seems like a more elegant way of getting rid of a snow beast.
100% natural, no antibiotics, and bloodgrass-fed
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2013 Sep 4 at 19:03 UTC
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aaronjer
*****'n Admin
2005 Mar 21 • 5001
1,227 ₧
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For the lulz, I did a bodyswap with a deity of a human fortress. Deities are just underworld demons tricking people into thinking they are gods, but they are unbelievably dangerous, and similar to forgotten beasts.
This one is a skinless, three eyed bear twisted into human form that knows and intones the names of all it encounters. It has a poisonous bite, the syndrome of which causes blistering, then massive pain, then paralysis, then necrosis of the bitten area. It's extremely fun.
I strangled a dragon and broke it's neck before it managed to suffocate.
Also I carry around a slade boulder and throw it at things so I can watch them explode.
Most hilariously? My stats are described as "Superbear Devilishly Strong" and such. Because it's a Bear Devil. There's also a female Bear Devil in charge of another human civilization that I sometimes go on adventures with.
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2013 Sep 4 at 20:56 UTC
— Ed. 2013 Sep 4 at 20:57 UTC
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NatureJay
SJA: Commander of Ruthless Abuse
2005 Mar 23 • 1871
574 ₧
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Started playing Dorf Fortress again [even though I never get far]
First migration wave: 13 of 17 are children. Meaning that added to the 0 wave, there are thirteen children to eleven adults.
Waiting for some fucking Village of the Damned shit to go down.
I usually check incoming dorfs to see their military utility. One child: She is indefatigable but she is very weak.
Joy.
100% natural, no antibiotics, and bloodgrass-fed
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2014 Jun 13 at 05:19 UTC
— Ed. 2014 Jun 13 at 05:33 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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There's a new version out/coming out, isn't there?
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2014 Jun 13 at 19:57 UTC
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NatureJay
SJA: Commander of Ruthless Abuse
2005 Mar 23 • 1871
574 ₧
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A new Dorf Fortress arrives shortly, bugs and all, but in the short-term, I am playing again, and have discovered that a Mining dorf can create an artifact in a mason's workshop that makes him legendary not in masonry or stonecrafting, but in mining
100% natural, no antibiotics, and bloodgrass-fed
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2014 Jul 3 at 01:18 UTC
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NatureJay
SJA: Commander of Ruthless Abuse
2005 Mar 23 • 1871
574 ₧
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This fort is going more poorly than I expected. Haven't had time to train military yet, been overambitious in the scope of things and the migration waves have come so quickly (and with so many children) that it's been difficult to compensate and still have everything come together effectively.
But I do have one variable in my favor that I expect to help me survive longer than anticipated: a breeding pair of grizzlies.
100% natural, no antibiotics, and bloodgrass-fed
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2014 Jul 3 at 20:22 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Army of grizzlies: make it happen. They will be your military. Have them train by chasing the children. Two problems solves at once!
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2014 Jul 4 at 01:11 UTC
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