Dissapear

Dissapear

Hammer Mapping — Page [1]
nectar
2010 Mar 8 • 232
hi guys, iw as makign a map and i saved then i had new ideas so i added them but now the new ideas dissapear when i enter certain point....
I love cows and monkeys including cookies :D
 
 
 
2010 Dec 19 at 21:52 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2010 Dec 19 at 22:01 UTC
nectar
2010 Mar 8 • 232
Down Rodeo said:
What?

Look, i made a map with blocks and stuff, and i save and compiled, but then when i added new stuff, the new objects dissapear when i enter in one specific spot dont know why.
I love cows and monkeys including cookies :D
 
 
 
2010 Dec 20 at 01:56 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Is it a really big area?
 
 
 
2010 Dec 20 at 01:57 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Are you doing a full compile? (All four compile tools set to "Normal")
QUACK! QUACK!
 
 
 
2010 Dec 20 at 09:45 UTC
nectar
2010 Mar 8 • 232
yes it full compile, i didnt touch anything, and the area is big.. half map...
I love cows and monkeys including cookies :D
 
 
 
2010 Dec 20 at 20:08 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
nectar said:
yes it full compile, i didnt touch anything, and the area is big.. half map...

Well first things first, making big areas means that the game engine has to render a lot of polygons, which means a lot of lag.

Second of all, there is a maximum distance at which you can see objects. Once you're out of that range, the game no longer renders them. You can change the max view distance, but I would suggest that instead of doing that you change up your map so there isn't a big open area, for previously said reasons.
 
 
 
2010 Dec 20 at 20:13 UTC
nectar
2010 Mar 8 • 232
Rockbomb said:
nectar said:
yes it full compile, i didnt touch anything, and the area is big.. half map...

Well first things first, making big areas means that the game engine has to render a lot of polygons, which means a lot of lag.

Second of all, there is a maximum distance at which you can see objects. Once you're out of that range, the game no longer renders them. You can change the max view distance, but I would suggest that instead of doing that you change up your map so there isn't a big open area, for previously said reasons.


first of all, it isnt that big (smalled than de_dust2), second, is not map distance because i can see the old block i added and the are farther,

maybe this is the reason, its a base builder map i dont know
I love cows and monkeys including cookies :D
 
 
 
2010 Dec 21 at 12:47 UTC
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
Did you use the same .map file to compile it?
 
 
 
2010 Dec 22 at 16:14 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Any compile errors that prevents a new .bsp-file from being created? (Post compile log!)
QUACK! QUACK!
 
 
 
2010 Dec 23 at 20:46 UTC
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