deagle

deagle

Hammer Mapping — Page [1]
mcap
2008 Jan 24 • 25
how can i make my map so its a deagle only map? and where can i get see threw glass textures?
 
 
 
2008 Mar 8 at 00:02 UTC
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 22 • 12862
666 ₧
number one:

get the expert fgd from this site somewhere...
place a player_weapon_strip
then, place deagles everywhere! yay!

to get transparent textures, just select any old texture that would look good see-through and i think go into its properties and set the render mode to something. but im not exactly sure so wait a second for someone who does know to answer.
 
 
 
2008 Mar 8 at 00:15 UTC
mcap
2008 Jan 24 • 25
whats a link i can go to
 
 
 
2008 Mar 8 at 00:19 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Firstly, it is "see-through". I have seen that mistake many times here and it is pissing me off more than American politics.

Secondly, set render mode to, say, 10 or something. You can vary it between 0-255, 255 being the most solid.

Thirdly, have a look for your own god-damn self. You can get it from the tutorials page, and if I have to link to that then... I dunno. Death, maybe.
 
 
 
2008 Mar 8 at 00:21 UTC
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 22 • 12862
666 ₧
this was in the tutorial section under "advanced stuff"

http://www.superjer.com/learn_adv.php

its the second item listed...

and god damnit im sick of being so nice around here all the time. now I know how aaronjer snapped.
 
 
 
2008 Mar 8 at 00:21 UTC — Ed. 2008 Mar 8 at 00:23 UTC
begginer

2007 Oct 24 • 990
13 ₧
yeah you get annoyed but you gotta remember ( that you were a newbie once to ) i always try to remember that but most of the times i just get angry and shout


if you got expert.fgd then you also can put a game_player_equip ( point entity )

this one gives all players in the map the same weapons without them having to pick them up you just need to make 1 single game_player_equip in the map and then select it and press Alt+Enter
to see the properties and set what weapons and how many bullets you want it to give ( by default it doesn't give anything )

and for glass you just make a brush with a texture that looks like glass ... press Cntrl+T to make it an entity and select func_breakable ( if you want breakable glass )

after that set "render_mode" to texture

and Fx_amount to the desired value i usually use about 100 , or smaller value so its good and transparent
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Mar 9 at 09:38 UTC — Ed. 2008 Mar 9 at 09:47 UTC
awhippo

2007 Oct 20 • 186
57 ₧
ok here is alot of texurs
http://www.cstrike-planet.com/wads?dl=320

the glass textur put it in your map tiye to entide and then
make it func_wall find FX amount make it 50 then one up you can see rendor FX make it textur - some light and there you have it good lucky mapping

God my spelling is bad

o and peaple need to chill mybe he did not under stand the link next time sept getting mad with him just help him out i bet you did not now every thing when you just started
 
 
 
2008 Mar 10 at 13:44 UTC — Ed. 2008 Mar 10 at 13:48 UTC
begginer

2007 Oct 24 • 990
13 ₧
yeah or func_ breakable ( for glass that breaks )

or func_wall ( for glass that doesn't break )
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Mar 10 at 16:37 UTC
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