Couple Questions....

Couple Questions....

Hammer Mapping — Page [1]
Djuice27

2008 Jan 22 • 154
132 ₧
Here i go....

1.) My map isn't that big, but you still can't see the wall on the other side, only when u get close, how do i make it so i can see the wall from any distance....?

2.) Whats the difference between Hollow Brushes and Solid?

3.) How can i make my character Spawn with a gun, like a scout?

4.) How can i make it so when the character touches a certain brush, he dies?

Ye, thats all for now....I have plenty of others but I'll just figure those out first....

Oh ye, and You know how on some surf Maps, there are levels....well how do u make it so when u land on a brush it takes you to another....
Duh Dun Dun Duh Dun Dun
 
 
 
2008 Jan 22 at 22:18 UTC — Ed. 2008 Jan 22 at 22:25 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
You will need the Expert FGD to do some of these things. Get it here: http://www.superjer.com/learn_adv.php

1.) [...]how do i make it so i can see the wall from any distance....?
In Map->Map Properties set the max viewable distance to something higher. 11585 is just big enough for the biggest possible map.

2.) Whats the difference between Hollow Brushes and Solid?
Hollowing a brush breaks it into 6 new brushes, one for each side. It also groups them together. You can ungroup them with Ctrl+U.

3.) How can i make my character Spawn with a gun, like a scout?
Put a game_player_equip (point entity) in your map and check out its properties.

4.) How can i make it so when the character touches a certain brush, he dies?
Create a trigger_hurt. Just make a brush, put the AAATRIGGER texture on it, press Ctrl+T and choose trigger_hurt. Set the damage to something big like 300. Your trigger will be invisible in game, and the player has to enter its space to set it off.

..well how do u make it so when u land on a brush it takes you to another....
You need to use a trigger_teleport. Create it just like the trigger_hurt above and set it's target to something like 'bob'. Then create an info_teleport_destination (point entity) and give it the name 'bob'.
 
 
 
2008 Jan 23 at 00:07 UTC — Ed. 2008 Jan 23 at 00:08 UTC
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