Compiling problem (im new) please help

Compiling problem (im new) please help

Hammer Mapping — Page [1]
Dagexadu
2007 May 7 • 7
8 ₧
Im trying to get my new map to work but i cant test it this is wat my .err and log say.

Quote:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg again
Entering again.map
Error: Entity 4 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory


----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp again
>> There was a problem compiling the map.
>> Check the file again.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis again
>> There was a problem compiling the map.
>> Check the file again.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad again
>> There was a problem compiling the map.
>> Check the file again.log for the cause.

----- END hlrad -----





this is my .err

Quote:
hlcsg: Error: Entity 4 has no visible brushes


hlcsg: Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory




if u need any more info please notify me i can supply required info.
 
 
 
2007 May 7 at 01:53 UTC
Artwie
2007 Apr 10 • 8
9 ₧
I guess you just texured all brushes with an orgigin or clip texture.. go apply something else instead of clip textures
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2007 May 7 at 17:30 UTC
SuperJer
Websiteman

2005 Mar 21 • 6663
Correct. You have to use some real textures.
 
 
 
2007 May 7 at 19:16 UTC
Dagexadu
2007 May 7 • 7
8 ₧
well im trying to make a ladder in my map and it says to use the texture " aaatrigger" or something like that and then use clip and change the functions.....but wen i compile using the func_ladder tutorial i get an error
 
 
 
2007 May 7 at 19:20 UTC
SuperJer
Websiteman

2005 Mar 21 • 6663
What error?
 
 
 
2007 May 7 at 19:23 UTC
Dagexadu
2007 May 7 • 7
8 ₧
this is wats in my .err file

Quote:
hlcsg: Error: Entity 4 has no visible brushes


hlcsg: Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory




im kinda new and i followed the tutorial all the way for ladders and through basic stuff. im just trying to get a ladder to work =/.
 
 
 
2007 May 7 at 20:30 UTC
SuperJer
Websiteman

2005 Mar 21 • 6663
The CLIP part of your ladder should not be an entity. Select it and press Ctrl+W.


Also, try Map->Go to brush number...

It will let you jump to Entity # 4.
 
 
 
2007 May 8 at 21:37 UTC
Dagexadu
2007 May 7 • 7
8 ₧
i keep pressing ctrl + w (while the clip texture is selected) and its not doing anything...i aslo used the map->go to brush function and it is in fact my clip texture....is it possible to make the ladder without this texture because it is annoying me.
 
 
 
2007 May 10 at 00:08 UTC
SuperJer
Websiteman

2005 Mar 21 • 6663
Ctrl+W moves the selected brushes back to the worldspawn. This just means it makes them NOT part of an entity.

Entity brushes are pink in the 2D views. Pressing Ctrl+W should make your brushes not pink, but it won't look like it's doing anything else.

You can delete the CLIP brush if you want. Your ladder just won't be solid. Try it and see if that fixes the problem.
 
 
 
2007 May 10 at 20:20 UTC
Dagexadu
2007 May 7 • 7
8 ₧
Thanks. I couldn't get the CTRL + W to work but deleting the CLIP texture did work. Could you fix the tutorial?
 
 
 
2007 May 12 at 04:17 UTC
Dagexadu
2007 May 7 • 7
8 ₧
Hey, I have another problem maybe you can help me.

I'm making a door but when i use to origin clip my map doesnt compile and if I take the origin clip out whenever you walk through my door it goes to the Z-axis and comes back later.

Can I stop this or set and origin point that will compile?
 
 
 
2007 May 14 at 19:50 UTC
SuperJer
Websiteman

2005 Mar 21 • 6663
"Dagexadu" said:
Thanks. I couldn't get the CTRL + W to work but deleting the CLIP texture did work. Could you fix the tutorial?


The tutorial is not broken.

"Dagexadu" said:
I'm making a door but when i use to origin clip my map doesnt compile and if I take the origin clip out whenever you walk through my door it goes to the Z-axis and comes back later.


What do you mean by origin clip? Your origin brush should have ONLY the ORIGIN texture on it. Clip is not involved.

You shouldn't mix special textures on a brush.
 
 
 
2007 May 16 at 04:58 UTC
Dagexadu
2007 May 7 • 7
8 ₧
I meant to say ORIGIN texture. Sorry for the confusion but when I use the ORIGIN texture it does not let me compile and when I dont use it, it sends my door way over the Z-axis because I can't set a new origin point for it to revolve around.
 
 
 
2007 May 16 at 19:09 UTC
SuperJer
Websiteman

2005 Mar 21 • 6663
Make sure the origin brush is included in the entity.

If it's not already, just select both the origin and the entity and press Ctrl+T. That will merge them together.
 
 
 
2007 May 17 at 02:56 UTC
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