Dagexadu

Dagexadu

User name
Dagexadu
Assigned title
 
Assigned post color
#6699ff
Avatar
 
Medals
 
Registration date
2007 May 6
Post count
7
Score
8 ₧
Location
 
Signature
 
Timezone
UTC
Groups
 

Recent posts by Dagexadu

Recent posts by Dagexadu

2007 May 16 at 12:09 PDT
I meant to say ORIGIN texture. Sorry for the confusion but when I use the ORIGIN texture it does not let me compile and when I dont use it, it sends my door way over the Z-axis because I can't set a new origin point for it to revolve around.
2007 May 14 at 12:50 PDT
Hey, I have another problem maybe you can help me.

I'm making a door but when i use to origin clip my map doesnt compile and if I take the origin clip out whenever you walk through my door it goes to the Z-axis and comes back later.

Can I stop this or set and origin point that will compile?
2007 May 11 at 21:17 PDT
Thanks. I couldn't get the CTRL + W to work but deleting the CLIP texture did work. Could you fix the tutorial?
2007 May 9 at 17:08 PDT
i keep pressing ctrl + w (while the clip texture is selected) and its not doing anything...i aslo used the map->go to brush function and it is in fact my clip texture....is it possible to make the ladder without this texture because it is annoying me.
2007 May 7 at 13:30 PDT
this is wats in my .err file

Quote:
hlcsg: Error: Entity 4 has no visible brushes


hlcsg: Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory




im kinda new and i followed the tutorial all the way for ladders and through basic stuff. im just trying to get a ladder to work =/.
2007 May 7 at 12:20 PDT
well im trying to make a ladder in my map and it says to use the texture " aaatrigger" or something like that and then use clip and change the functions.....but wen i compile using the func_ladder tutorial i get an error
2007 May 6 at 18:53 PDT
Im trying to get my new map to work but i cant test it this is wat my .err and log say.

Quote:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg again
Entering again.map
Error: Entity 4 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory


----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp again
>> There was a problem compiling the map.
>> Check the file again.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis again
>> There was a problem compiling the map.
>> Check the file again.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad again
>> There was a problem compiling the map.
>> Check the file again.log for the cause.

----- END hlrad -----





this is my .err

Quote:
hlcsg: Error: Entity 4 has no visible brushes


hlcsg: Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory




if u need any more info please notify me i can supply required info.