SearchSearchPosts written by Dagexadu:User
I meant to say ORIGIN texture. Sorry for the confusion but when I use the ORIGIN texture it does not let me compile and when I dont use it, it sends my door way over the Z-axis because I can't set a new origin point for it to revolve around.
User
Hey, I have another problem maybe you can help me.
I'm making a door but when i use to origin clip my map doesnt compile and if I take the origin clip out whenever you walk through my door it goes to the Z-axis and comes back later. Can I stop this or set and origin point that will compile? User
Thanks. I couldn't get the CTRL + W to work but deleting the CLIP texture did work. Could you fix the tutorial?
User
i keep pressing ctrl + w (while the clip texture is selected) and its not doing anything...i aslo used the map->go to brush function and it is in fact my clip texture....is it possible to make the ladder without this texture because it is annoying me.
User
this is wats in my .err file
Quote: hlcsg: Error: Entity 4 has no visible brushes
hlcsg: Error: No visibile brushes Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible) Howto Fix: self explanitory im kinda new and i followed the tutorial all the way for ladders and through basic stuff. im just trying to get a ladder to work =/. User
well im trying to make a ladder in my map and it says to use the texture " aaatrigger" or something like that and then use clip and change the functions.....but wen i compile using the func_ladder tutorial i get an error
User
Im trying to get my new map to work but i cant test it this is wat my .err and log say.
Quote: hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg again Entering again.map Error: Entity 4 has no visible brushes Error: No visibile brushes Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible) Howto Fix: self explanitory ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp again >> There was a problem compiling the map. >> Check the file again.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis again >> There was a problem compiling the map. >> Check the file again.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad again >> There was a problem compiling the map. >> Check the file again.log for the cause. ----- END hlrad ----- this is my .err Quote: hlcsg: Error: Entity 4 has no visible brushes
hlcsg: Error: No visibile brushes Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible) Howto Fix: self explanitory if u need any more info please notify me i can supply required info. |