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There's no .err file, but the console says "The system cannot find the path specified"... The fuck is this?
Help plz, tnx.
EDIT AGAIN:
I moved the .bsp file it created to my cs maps folder and ran cs, the map works fine.. Still what the hell's goin on? Is the guide just outdated maybe?
EDIT:
Here's the .log
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures test
Entering test.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.00 seconds)
Using Wadfile: \users\chris\desktop\wads\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \users\chris\desktop\wads\cstrike.wad
- Contains 2 used textures, 100.00 percent of map (123 textures in wad)
added 1 additional animating textures.
Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.03 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp test
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'test.prt'
0.02 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis test
1 portalleafs
0 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.01 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad test
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
16 faces
Create Patches : 162 base patches
0 opaque faces
2275 square feet [327680.00 square inches]
1 direct lights
BuildFacelights:
(0.00 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.00 seconds)
MakeScales:
(0.00 seconds)
SwapTransfers:
(0.00 seconds)
Transfer Lists : 21762 : 21.76k transfers
Indices : 1068 : 1.04k bytes
Data : 87048 : 85.01k bytes
GatherLight:
(0.00 seconds)
FinalLightFace:
(0.01 seconds)
0.06 seconds elapsed
----- END hlrad -----
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2010 Dec 8 at 23:33 UTC
— Ed. 2010 Dec 8 at 23:48 UTC
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Da Fleegsta said: \users\chris\desktop\wads\halflife.wad
your .wad goes in your zhilt folder...
and no its not out dated its just not retard proof
I drink to forget but I always remember.
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2010 Dec 8 at 23:58 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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The system could not find the file specified - either it can't find the bsp, it didn't move properly, maybe it couldn't find CS... there are a few possibilities.
You know, there are a lot of people that don't get this. Might try it myself one day to see if it's as hard as all that.
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2010 Dec 9 at 00:09 UTC
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the_cloud_system said: Da Fleegsta said: \users\chris\desktop\wads\halflife.wad
your .wad goes in your zhilt folder...
and no its not out dated its just not retard proof
Lol, you're one to talk. What you said is not only incorrect, but completely irrelevent to the problem. Ha, thanks anyway kid.
I figured out what the problem was. For some reason when I copied and pasted the code for the .bat file I must of accidently hit ] instead of \ for one of the directories.. It said C:] instead of C:\
PROBLEM SOLVED
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2010 Dec 9 at 00:25 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Great success.
Ignore cloud, we try to occasionally.
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2010 Dec 9 at 00:30 UTC
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Da Fleegsta said: the_cloud_system said: Da Fleegsta said: \users\chris\desktop\wads\halflife.wad
your .wad goes in your zhilt folder...
and no its not out dated its just not retard proof
Lol, you're one to talk. What you said is not only incorrect, but completely irrelevent to the problem. Ha, thanks anyway kid.
Ironically I jus' got out of a fight. Don't fuck with cloud, kid. I'm not hesitant in the least about beating the shit out of someone I don't know for no reason.
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2010 Dec 9 at 03:50 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Oh, awesome! You're a "pick a fight over the internet" man! :D
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2010 Dec 9 at 21:26 UTC
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lmao, i hope he's being sarcastic XD
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2010 Dec 9 at 21:52 UTC
— Ed. 2010 Dec 9 at 21:53 UTC
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Rockbomb
Dog fucker (but in a good way now)
2009 Nov 14 • 2045
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Da Fleegsta said: lmao, i hope he's being sarcastic XD
I hope he wasn't, and that you two really do get in a fight.
1.) Fights are always fun to watch.
2.) You're annoying and I don't like your name.
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2010 Dec 9 at 21:58 UTC
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Down Rodeo said: Oh, awesome! You're a "pick a fight over the internet" man! :D
I will swim to fucking Scotland and kick your ass to Saudi Arabia.
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2010 Dec 9 at 21:59 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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I cannot take people that pick fights over the internet seriously. In fact, I find that people who pick fights anywhere to be rather silly.
And addendum to the previous post: lol!
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2010 Dec 9 at 22:00 UTC
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haha fuckin ethugs!!
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2010 Dec 9 at 22:44 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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sprinkles said: Down Rodeo said: Oh, awesome! You're a "pick a fight over the internet" man! :D
I will swim to fucking Scotland and kick your ass to Saudi Arabia.
Oh no you di'int! Etc, etc. I've been drinking, it makes me want to respond. OTOH you're still funny.
SUPERJER: can we keep him?
Oh my God, I meant to bring this to SuperJer's attention, but the buttan is not workan!
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2010 Dec 9 at 23:36 UTC
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So you want him to know you were drinking? Unusual.
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2010 Dec 9 at 23:43 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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I wanted to ask Superjer if we could keep you. As it is, I want to tell him that the attention button is not working.
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2010 Dec 9 at 23:48 UTC
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zomg, the attn button is broken! Call a plumber!
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2010 Dec 9 at 23:51 UTC
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2010 Dec 10 at 01:12 UTC
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I drink to forget but I always remember.
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2010 Dec 10 at 01:14 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Oh, well then. I pressed the butttttttan lots but it didn't work.
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2010 Dec 10 at 01:21 UTC
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2010 Dec 10 at 01:32 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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2010 Dec 10 at 01:36 UTC
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sprinkles said:
^^^
I agree with this.
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2010 Dec 10 at 03:46 UTC
— Ed. 2010 Dec 10 at 03:46 UTC
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Down Rodeo said: As it is, I want to tell him that the attention button is not working.
Make sure you use the attention button for that so he sees your post.
...and that's the bottom line because Mate de Vita said so.
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2010 Dec 10 at 18:38 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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I tried. I've attentioned him now.
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2010 Dec 10 at 19:18 UTC
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Thanks for attentioning me about the attention feature working with the attention feature after I fixed the attention feature.
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2010 Dec 10 at 21:02 UTC
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