Compiling

Compiling

Hammer Mapping — Page [1]
Danemj3
2008 Dec 3 • 31
Has anyone made a de_rats type level with a medium amount of stuff in it then tried to compile it?
Just wondering how long it takes yours to compile..

Or if you have made other maps with a good amount of detail how long does it normally take?
 
 
 
2008 Dec 4 at 18:32 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
I had a map that took close to 12 hours to compile. It really depends on what you're compiling and on your computer. I also had a reasonably-sized map that took 3 minutes to compile.
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2008 Dec 4 at 18:35 UTC
Danemj3
2008 Dec 3 • 31
eDan Co. said:
I had a map that took close to 12 hours to compile. It really depends on what you're compiling and on your computer. I also had a reasonably-sized map that took 3 minutes to compile.


i see.. and if one day this map were to be played publically does the compiling time = the download time for users on a server?

also.. what are any tips to cut compiling time?
 
 
 
2008 Dec 4 at 18:37 UTC — Ed. 2008 Dec 4 at 18:42 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Not at all. The final size of a map shouldn't be more than 3 or 4MB, which is not a lot at all. What takes up most of the compile-time is the light generation (how the light bounces off different surfaces and things like that) and that process needs to be done only once.
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2008 Dec 4 at 18:44 UTC
Danemj3
2008 Dec 3 • 31
eDan Co. said:
Not at all. The final size of a map shouldn't be more than 3 or 4MB, which is not a lot at all. What takes up most of the compile-time is the light generation (how the light bounces off different surfaces and things like that) and that process needs to be done only once.


you mean once per every time you compile with new items in your room? and how do you tell how many GB your room is?

and the ones that takes like 30 mins on mine is 'LeafThread:'
 
 
 
2008 Dec 4 at 19:50 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
The compile tools create a file which has all the level data in it - shapes, positions of any elements and how the light falls on surfaces. The light step is the toughest. The size of the file... well it's the size of the file. There are many ways to do it but I guess if you are really stuck you could try the file Properties.
 
 
 
2008 Dec 5 at 01:05 UTC
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