Danemj3

Danemj3

User name
Danemj3
Assigned title
 
Assigned post color
#ff66ff
Avatar
 
Medals
 
Registration date
2008 December 3
Post count
31
Score
0 ₧
Location
 
Signature
 
Timezone
UTC
Groups
 

Recent posts by Danemj3

Recent posts by Danemj3

2008 Dec 17 at 04:49 UTC
sounds on textures in Hammer Mapping
If I have a vent and i need the sound of walking in the vent to be walking on metal and it doesnt make that sound what do i do? The texture on the vent is a "duct" texture which is metal but it doesnt make the noise.. a lil help
2008 Dec 15 at 06:22 UTC
plant bomb maps question in Hammer Mapping
SRAW said:
i dont have cs anymore, but i believe there is a sound.txt or something like that in the cstrike/sound folder

edit: wow mate de vate, 200+ posts? omg spammer


its de vita and he was very helpful.. unlike you..
2008 Dec 14 at 22:08 UTC
plant bomb maps question in Hammer Mapping
Mate de Vita said:
are you sure you were checking the flags of the func_breakable?


thank you for all your help with that.. i got it..

separate issue though.. if i am making a vent in my map and want the sound of them walking on metal like some textures give how can i accomplish that? i used a duct texture but doesnt make the metal noise.. anyone know?
2008 Dec 13 at 22:55 UTC
plant bomb maps question in Hammer Mapping
Mate de Vita said:
Danemj3 said:
okay well i want to blow the crap out of an item that wasnt previously breakable.. if you have ever played de_rats, just like how the facet blows up when the bomb goes off.. if anyone knows how to do this.. would be great

oh so you want to blow it up completely. That's possible.
OK first make the brush you want to blow up a func_breakable, name it for example 'can'. Then under its flags check trigger only. Set all other properties as you wish.
Then make an env_explosion inside it, name it e.g. 'exp' and set the magnitude as you wish.
Then make the func_bomb_target. Set anything you want again. Set its target to 'multi'.
Lastly make a multi_manager, name it 'multi', then disable SmartEdit and press add then enter under key 'exp' and under value 0, press ok, press add again, enter 'can' under key an 0 under value.

This should work. I think.

on the flags tab there are just a bunch of boxes you can check and thats it.. no text next to them.. just boxes no words.. sounded good until i got to that point..
2008 Dec 12 at 19:51 UTC
plant bomb maps question in Hammer Mapping
Mate de Vita said:
Danemj3 said:
and so name the env_explosion whatever you put in target of bomb target? and it will blow up brushes around it?

well yes for the first part but no for the second. An env_explosion will only make an explosion, but I don't think it will in any way affect the brushes around it.

I don't think there even is a way of changing a brush's shape with triggers. Though I might also be wrong about that, since I've only been mapping for a short time. So I think you should wait for someone else to confirm this.


okay well i want to blow the crap out of an item that wasnt previously breakable.. if you have ever played de_rats, just like how the facet blows up when the bomb goes off.. if anyone knows how to do this.. would be great
2008 Dec 11 at 16:48 UTC
plant bomb maps question in Hammer Mapping
Danemj3 said:
Mate de Vita said:
Danemj3 said:
Mate de Vita said:
Danemj3 said:
still trying to get something to blow up when bomb goes off.. under target when blows up i used "example one" that buncha brushes that make up a garbage can in a de_rats style map are also titled "example1" but nothing gets blown up.. what else do i need to do or what am i doing wrong?

and I quote:
Mate de Vita said:
The target of the func_bomb_target won't necessarily blow up, it will just be triggered. You can however trigger an env_explosion which will (surprisingly) cause an explosion.
I think that if you want to trigger several things you have to use a multi_manager. Or (as KD said - probably works since he said it) name all the entities you want to trigger with the same name.

If you want the garbage can to blow up, place an env_explosion inside it and put its (the env_explosion's) name in the target property of the func_bomb_target.

Btw guys is it possible to make a trigger change the size/shape/direction of a brush?

anywhere inside of it? does the magnitude matter? and so i name the env_explosion example1 and then name the bomb plant brush example one and then what?

the place where you put the env_explosion will be the centre of the explosion.

the magnitude will determine how big the explosion will be (try different magnitudes and see which one you like best). It says on twhl that 100 is an average explosion.

then you put "example1" in the target property of the info_bomb_target.


and so name the env_explosion whatever you put in target of bomb target? and it will blow up brushes around it?

yes? no? maybe so?
2008 Dec 11 at 04:24 UTC
plant bomb maps question in Hammer Mapping
Mate de Vita said:
Danemj3 said:
Mate de Vita said:
Danemj3 said:
still trying to get something to blow up when bomb goes off.. under target when blows up i used "example one" that buncha brushes that make up a garbage can in a de_rats style map are also titled "example1" but nothing gets blown up.. what else do i need to do or what am i doing wrong?

and I quote:
Mate de Vita said:
The target of the func_bomb_target won't necessarily blow up, it will just be triggered. You can however trigger an env_explosion which will (surprisingly) cause an explosion.
I think that if you want to trigger several things you have to use a multi_manager. Or (as KD said - probably works since he said it) name all the entities you want to trigger with the same name.

If you want the garbage can to blow up, place an env_explosion inside it and put its (the env_explosion's) name in the target property of the func_bomb_target.

Btw guys is it possible to make a trigger change the size/shape/direction of a brush?

anywhere inside of it? does the magnitude matter? and so i name the env_explosion example1 and then name the bomb plant brush example one and then what?

the place where you put the env_explosion will be the centre of the explosion.

the magnitude will determine how big the explosion will be (try different magnitudes and see which one you like best). It says on twhl that 100 is an average explosion.

then you put "example1" in the target property of the info_bomb_target.


and so name the env_explosion whatever you put in target of bomb target? and it will blow up brushes around it?
2008 Dec 10 at 04:21 UTC
plant bomb maps question in Hammer Mapping
Mate de Vita said:
Danemj3 said:
still trying to get something to blow up when bomb goes off.. under target when blows up i used "example one" that buncha brushes that make up a garbage can in a de_rats style map are also titled "example1" but nothing gets blown up.. what else do i need to do or what am i doing wrong?

and I quote:
Mate de Vita said:
The target of the func_bomb_target won't necessarily blow up, it will just be triggered. You can however trigger an env_explosion which will (surprisingly) cause an explosion.
I think that if you want to trigger several things you have to use a multi_manager. Or (as KD said - probably works since he said it) name all the entities you want to trigger with the same name.

If you want the garbage can to blow up, place an env_explosion inside it and put its (the env_explosion's) name in the target property of the func_bomb_target.

Btw guys is it possible to make a trigger change the size/shape/direction of a brush?

anywhere inside of it? does the magnitude matter? and so i name the env_explosion example1 and then name the bomb plant brush example one and then what?
2008 Dec 9 at 03:05 UTC
wad files in Hammer Mapping
superjer said:
Yes, use Start->Run and type cmd or command if you don't have Win XP. Click OK.

Then you need to change to the folder that has your bsp and textract. For example, if they are in C:\games\stuff then type:
cd "C:\games\stuff"
and press enter.

Then you can run textract like I said above.


i dont get what your textract is.. i clicked that link but its doesnt work.. but i have a recent version of GCF Scape.. if thats the same thing.. and it has 3 blank windows and i select a map and it just opens a whole buncha files that i guess are in it.. what do i do after that?
2008 Dec 9 at 02:45 UTC
plant bomb maps question in Hammer Mapping
Killer-Duck said:
Insert a info_map_parameters in your map, it got "Bomb Radius"-setting.

okay worked great, thanks again.. still trying to get something to blow up when bomb goes off.. under target when blows up i used "example one" that buncha brushes that make up a garbage can in a de_rats style map are also titled "example1" but nothing gets blown up.. what else do i need to do or what am i doing wrong?