compile error!! S.O.S :)

compile error!! S.O.S :)

Hammer Mapping — Page [1]
foxx

2007 Dec 18 • 18
1 ₧
this comes up when i try to compile my map

(..snip..)
Using Wadfile: \documents and settings\owner\desktop\zhlt\thebattle.wad
- Warning: Larger than expected texture (348972 bytes): 'SKY4'
- Warning: Larger than expected texture (1393452 bytes): 'SKY2'
- Warning: Larger than expected texture (1393452 bytes): 'KILL'
- Warning: Larger than expected texture (1393452 bytes): 'LAVA'
- Contains 11 used textures, 91.67 percent of map (16 textures in wad)

Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Texture usage is at 1.92 mb (of 4.00 mb MAX)
3.44 seconds elapsed

(..snip..)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-576,-384,-832)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity ambient_generic @ (-256,-1344,-448)
Warning: === LEAK in hull 2 ===
Entity light_environment @ ( 0,-192, 640)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-576,-384,-832)
13.27 seconds elapsed

----- END hlbsp -----
(..snip..)


what do i do? i cant find ZHLTProblems.html to fix the problem
 
 
 
2007 Dec 18 at 10:36 PST
SuperJer
Websiteman

2005 Mar 20 • 6629
You have 2 separate, probably unrelated problems.

1) Coplanar Plane: you have a brush with two faces in the same plane, such that it should just be ONE face. Use Map->Check for problems to find the bad brush and remove or fix it. It will show up as an Invalid solid probably.

2) Brush outside world: you have a brush that's off the end of the grid. It may not show up in your map until you load the .MAP file (not .RMF). Hammer sometimes gets confused by weird-shaped brushes in your RMF and they end up infinitely huge in your .MAP when you export.

ALSO: from your PM it sounds like you made a lot of map before compiling it even once. This is a recipe for disaster since so many little bugs can kill your map. You really should compile often after each change so you catch problems right after creating them.
 
 
 
2007 Dec 18 at 16:17 PST
foxx

2007 Dec 18 • 18
1 ₧
now i get a fatal error allocblock: full
 
 
 
2007 Dec 18 at 16:22 PST
SuperJer
Websiteman

2005 Mar 20 • 6629
You are getting that error from the game, right?

Does your map have complicated geometry? Try simplifying it or temporarily removing it just to be sure.

Does your map have extremely scaled-down textures? Scaling down your textures to increase detail makes things look better, but it eats memory at an exponential rate. Half-Life (being from 1998) has very low memory usage limits.
 
 
 
2007 Dec 18 at 16:27 PST
foxx

2007 Dec 18 • 18
1 ₧
(..snip..)
LEAK
(..snip..)
 
 
 
2007 Dec 18 at 16:31 PST
foxx

2007 Dec 18 • 18
1 ₧
its from the game then it says the error. and yes there are many wierd shapes it that bad and how do i fix it
 
 
 
2007 Dec 18 at 16:35 PST
foxx

2007 Dec 18 • 18
1 ₧
(..snip..)
LEAK
(..snip..)
 
 
 
2007 Dec 18 at 16:51 PST
SuperJer
Websiteman

2005 Mar 20 • 6629
You have a leak in your map.

Leaks can cause about 6,500 different problems so get that fixed right away.
 
 
 
2007 Dec 18 at 17:15 PST
foxx

2007 Dec 18 • 18
1 ₧
(..snip..)
----- BEGIN hlbsp -----
Command line: hlbsp thebattle

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
(..snip..)

Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-576,-380,-860)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

5.91 seconds elapsed

----- END hlbsp -----
(..snip..)

i dont understand this how do i know whats what.i am a noob:[
 
 
 
2007 Dec 18 at 17:19 PST
Hellsninja
2007 Dec 16 • 7
20 ₧
Leak=hole in your map coming from the outside "space".you need to plug the hola to stop the leak.To try to figure out were the leak is coming from open your map.then go to map>load pointfile>yes.Then you will see a big red zig-zagging line.trace it back to its starting point and thats were the leak came from.close that hole.
 
 
 
2008 Jan 19 at 10:28 PST — Ed. 2008 Jan 19 at 10:29 PST
SuperJer
Websiteman

2005 Mar 20 • 6629
 
 
 
2008 Jan 19 at 14:37 PST
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