this comes up when i try to compile my map
(..snip..)
Using Wadfile: \documents and settings\owner\desktop\zhlt\thebattle.wad
- Warning: Larger than expected texture (348972 bytes): 'SKY4'
- Warning: Larger than expected texture (1393452 bytes): 'SKY2'
- Warning: Larger than expected texture (1393452 bytes): 'KILL'
- Warning: Larger than expected texture (1393452 bytes): 'LAVA'
- Contains 11 used textures, 91.67 percent of map (16 textures in wad)
Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Texture usage is at 1.92 mb (of 4.00 mb MAX)
3.44 seconds elapsed
(..snip..)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-576,-384,-832)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity ambient_generic @ (-256,-1344,-448)
Warning: === LEAK in hull 2 ===
Entity light_environment @ ( 0,-192, 640)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-576,-384,-832)
13.27 seconds elapsed
----- END hlbsp -----
(..snip..)
what do i do?
i cant find ZHLTProblems.html to fix the problem