eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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There is a way to turn BSP to MAP, it's called decompiling. But it's a really bad idea. When you decompile a map you lose all the texture alignment and scaling, every brush turns into at least 6 separate brushes. It's impossible to compile a map after it's been decompiled.
If you want to, you can decompile and fix all the brushes and textures manually. I think the program is called BSPtoMAP.
May contain traces of invisible text.
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2008 Oct 4 at 06:29 UTC
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