camera

camera

Hammer Mapping — Page [1]
Sushi

2009 Nov 13 • 364
How do I setup a camera, like in jailbreak maps, you press E on the TV and you can see the room where the camera is. How do I make it move?
 
 
 
2010 May 21 at 04:44 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Google
or you might be able to find it on twhl, but in a fellacio, you have to target a func_camera (or whatever its called) with your button, then you have to target a info_target your camera...
Free Steam Games
 
 
 
2010 May 21 at 07:35 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Create an info_target(point-entity) and give it a name. Create a trigger_camera(point-entity) and make it target the info_target, also give the trigger_camera a name. Create a func_button(brush-entity) and make it target the trigger_camera.


edit: too slow
QUACK! QUACK!
 
 
 
2010 May 21 at 07:47 UTC — Ed. 2010 May 21 at 07:47 UTC
Sushi

2009 Nov 13 • 364
How come mine doesn't go to the right angle?
 
 
 
2010 May 22 at 17:41 UTC
Sushi

2009 Nov 13 • 364
Anyone?
 
 
 
2010 May 23 at 20:46 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Sushi said:
How come mine doesn't go to the right angle?


Post a screenie?
Free Steam Games
 
 
 
2010 May 24 at 07:25 UTC
Sushi

2009 Nov 13 • 364
Well, it's facing the wall. Whats the settings for the angle?
 
 
 
2010 May 24 at 22:51 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Sushi said:
Well, it's facing the wall. Whats the settings for the angle?


The position of the info_target controls what the camera will be looking at.
QUACK! QUACK!
 
 
 
2010 May 25 at 08:08 UTC
Sushi

2009 Nov 13 • 364
What do you mean?
 
 
 
2010 May 25 at 23:21 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
Sushi said:
What do you mean?

Killer-Duck said:

The position of the info_target controls what the camera will be looking at.


Idk how to word it any better... the camera points at info_target
 
 
 
2010 May 26 at 01:34 UTC
Sushi

2009 Nov 13 • 364
Oh..
 
 
 
2010 May 26 at 23:32 UTC
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