Buy Zone + Weapons Drops

Buy Zone + Weapons Drops

Hammer Mapping — Page [1]
NiallM90
2006 Feb 25 • 6
23 ₧
I have looked on the net for ages and i cant find anything on deleting the buy zone and putting weapons all around the map.
Plz Plz Plz can some1 help
 
 
 
≡ 2006 Feb 25 at 05:48 UTC
Downfall
Was: pwnisher
2005 Apr 23 • 94
33 ₧
Im pretty sure the buy zone exists only as an entity or where the spawn points are. I think the weapon entities are armory or something. I havnt used hammer in quite a while.
 
 
 
≡ 2006 Feb 25 at 07:20 UTC
NiallM90
2006 Feb 25 • 6
23 ₧
ok im a noob so you migh have to make that a bit simpler 4 me but i will have a go
 
 
 
≡ 2006 Feb 25 at 07:54 UTC
SuperJer
Websiteman

2005 Mar 21 • 6806
This is the SAFEST way to do it:

Put a buy zone in for each team somewhere NO ONE CAN GET TO.

Use armoury_entity for the weapons.
( may require expert FGD - see http://www.superjer.com/learn_adv.php )

You can NOT place pistols without some really ugly map hacks.
 
 
 
≡ 2006 Feb 25 at 10:54 UTC
NiallM90
2006 Feb 25 • 6
23 ₧
i dont know how to change the possition of the buy zone thow
 
 
 
≡ 2006 Feb 25 at 12:05 UTC
SuperJer
Websiteman

2005 Mar 21 • 6806
Just make a block. Put the AAATRIGGER texture on it. And select it and press CTRL+T and make it a func_buyzone.

Set its properties to be for CT. Then make a new one for T.
 
 
 
≡ 2006 Feb 25 at 19:13 UTC
NiallM90
2006 Feb 25 • 6
23 ₧
ok thanks that sooooooo help full
 
 
 
≡ 2006 Feb 25 at 22:29 UTC
NiallM90
2006 Feb 25 • 6
23 ₧
but they start with pistols i just want knifs
 
 
 
≡ 2006 Feb 25 at 22:47 UTC
NiallM90
2006 Feb 25 • 6
23 ₧
so how do i get rid of all wepons at the start of a round?
 
 
 
≡ 2006 Feb 28 at 03:49 UTC
bl00dy^b00t3r
2005 Jun 21 • 107
31 ₧
i think it's the trigger named info_player_equip

so try to tipe that in the entity editing dialog and set the weapon player start whit (put that entity somwhere no one can get to and you're done
 
 
 
≡ 2006 Apr 6 at 16:10 UTC
SuperJer
Websiteman

2005 Mar 21 • 6806
Try I think: player_weapon_strip

It can be complicated to use but it will take all weapons from a player if the player triggers it, i.e. you might need a trigger_multi or to hook the GAME_PLAYER_SPAWN event.

You CAN use info_player_equip to give weapons but that too is messy and complicated and might not ALWAYS work for no reason.
 
 
 
≡ 2006 Apr 6 at 16:37 UTC
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