Buy Zone + Weapons Drops

Buy Zone + Weapons Drops

Hammer Mapping — Page [1]
NiallM90
2006 Feb 25 • 6
23 ₧
I have looked on the net for ages and i cant find anything on deleting the buy zone and putting weapons all around the map.
Plz Plz Plz can some1 help
 
 
 
2006 Feb 25 at 05:48 UTC
Downfall
Was: pwnisher
2005 Apr 23 • 94
33 ₧
Im pretty sure the buy zone exists only as an entity or where the spawn points are. I think the weapon entities are armory or something. I havnt used hammer in quite a while.
 
 
 
2006 Feb 25 at 07:20 UTC
NiallM90
2006 Feb 25 • 6
23 ₧
ok im a noob so you migh have to make that a bit simpler 4 me but i will have a go
 
 
 
2006 Feb 25 at 07:54 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
This is the SAFEST way to do it:

Put a buy zone in for each team somewhere NO ONE CAN GET TO.

Use armoury_entity for the weapons.
( may require expert FGD - see http://www.superjer.com/learn_adv.php )

You can NOT place pistols without some really ugly map hacks.
 
 
 
2006 Feb 25 at 10:54 UTC
NiallM90
2006 Feb 25 • 6
23 ₧
i dont know how to change the possition of the buy zone thow
 
 
 
2006 Feb 25 at 12:05 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Just make a block. Put the AAATRIGGER texture on it. And select it and press CTRL+T and make it a func_buyzone.

Set its properties to be for CT. Then make a new one for T.
 
 
 
2006 Feb 25 at 19:13 UTC
NiallM90
2006 Feb 25 • 6
23 ₧
ok thanks that sooooooo help full
 
 
 
2006 Feb 25 at 22:29 UTC
NiallM90
2006 Feb 25 • 6
23 ₧
but they start with pistols i just want knifs
 
 
 
2006 Feb 25 at 22:47 UTC
NiallM90
2006 Feb 25 • 6
23 ₧
so how do i get rid of all wepons at the start of a round?
 
 
 
2006 Feb 28 at 03:49 UTC
bl00dy^b00t3r
2005 Jun 21 • 107
31 ₧
i think it's the trigger named info_player_equip

so try to tipe that in the entity editing dialog and set the weapon player start whit (put that entity somwhere no one can get to and you're done
 
 
 
2006 Apr 6 at 16:10 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Try I think: player_weapon_strip

It can be complicated to use but it will take all weapons from a player if the player triggers it, i.e. you might need a trigger_multi or to hook the GAME_PLAYER_SPAWN event.

You CAN use info_player_equip to give weapons but that too is messy and complicated and might not ALWAYS work for no reason.
 
 
 
2006 Apr 6 at 16:37 UTC
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