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I just started on a new map and tried to compile it, but it seems that it won't compile it because of an error:
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 51: outside world(+/-4096): (464,-4112,244)-(3320,-712,348)
Error: Entity 0, Brush 52: outside world(+/-4096): (464,-4112,-500)-(3320,-712,-396)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
Error: Entity 0, Brush 52: outside world(+/-4096): (448,-4128,-496)-(3336,-696,-400)
Error: Entity 0, Brush 51: outside world(+/-4096): (448,-4128,248)-(3336,-696,344)
Error: Entity 0, Brush 51: outside world(+/-4096): (464,-4112,262)-(3320,-712,330)
Error: Entity 0, Brush 52: outside world(+/-4096): (464,-4112,-482)-(3320,-712,-414)
Error: Entity 0, Brush 53: outside world(+/-4096): (464,-4112,-468)-(528,-712,316)
Error: Entity 0, Brush 54: outside world(+/-4096): (3256,-4112,-468)-(3320,-712,316)
Error: Entity 0, Brush 53: outside world(+/-4096): (448,-4128,-464)-(544,-696,312)
Error: Entity 0, Brush 54: outside world(+/-4096): (3240,-4128,-464)-(3336,-696,312)
Error: Entity 0, Brush 53: outside world(+/-4096): (464,-4112,-450)-(528,-712,298)
Error: Entity 0, Brush 54: outside world(+/-4096): (3256,-4112,-450)-(3320,-712,298)
Error: Entity 0, Brush 56: outside world(+/-4096): (496,-4112,-468)-(3288,-4048,316)
Error: Entity 0, Brush 57: outside world(+/-4096): (464,-4112,244)-(3320,-712,348)
Error: Entity 0, Brush 56: outside world(+/-4096): (480,-4128,-464)-(3304,-4032,312)
Error: Entity 0, Brush 57: outside world(+/-4096): (448,-4128,248)-(3336,-696,344)
Error: Entity 0, Brush 56: outside world(+/-4096): (496,-4112,-450)-(3288,-4048,298)
Error: Entity 0, Brush 57: outside world(+/-4096): (464,-4112,262)-(3320,-712,330)
Error: Entity 0, Brush 58: outside world(+/-4096): (464,-4112,-500)-(3320,-712,-396)
Error: Entity 0, Brush 59: outside world(+/-4096): (464,-4112,-468)-(528,-712,316)
Error: Entity 0, Brush 59: outside world(+/-4096): (448,-4128,-464)-(544,-696,312)
Error: Entity 0, Brush 58: outside world(+/-4096): (448,-4128,-496)-(3336,-696,-400)
Error: Entity 0, Brush 59: outside world(+/-4096): (464,-4112,-450)-(528,-712,298)
Error: Entity 0, Brush 60: outside world(+/-4096): (3256,-4112,-468)-(3320,-712,316)
Error: Entity 0, Brush 58: outside world(+/-4096): (464,-4112,-482)-(3320,-712,-414)
Error: Entity 0, Brush 60: outside world(+/-4096): (3240,-4128,-464)-(3336,-696,312)
Error: Entity 0, Brush 60: outside world(+/-4096): (3256,-4112,-450)-(3320,-712,298)
Error: Entity 0, Brush 62: outside world(+/-4096): (496,-4112,-468)-(3288,-4048,316)
Error: Entity 0, Brush 62: outside world(+/-4096): (480,-4128,-464)-(3304,-4032,312)
Error: Entity 0, Brush 62: outside world(+/-4096): (496,-4112,-450)-(3288,-4048,298)
(0.11 seconds)
I've got something like this before, but then it was because I had two doors with the same texture, can't I have the same texture everywhere? or just one place?
Please answear fast
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