I have error while compiling, is there a way to say to compilter to ignore this errors ?
or
how to fix this error ?
and how to ignore LEAK errors ?
Quote:
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...Error: Entity 0, Brush 13: outside world(+/-4096): (-10000,-6882,-9491)-(10000,514,135)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
Error: Entity 0, Brush 13: outside world(+/-4096): (-10000,-6882,-9491)-(10000,514,135)
Error: Entity 0, Brush 13: outside world(+/-4096): (-10000,-6882,-9491)-(10000,514,135)
Error: Entity 0, Brush 14: outside world(+/-4096): (-10000,513,-9147)-(10000,7395,135)
Error: Entity 0, Brush 14: outside world(+/-4096): (-10000,513,-9147)-(10000,7395,135)
Error: Entity 0, Brush 14: outside world(+/-4096): (-10000,513,-9147)-(10000,7395,135)
50%...60%...Error: Entity 0, Brush 27: outside world(+/-4096): (-10000,-953,240)-(10000,157,10000)
Error: Entity 0, Brush 27: outside world(+/-4096): (-10000,-953,240)-(10000,157,10000)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10000,156,240)-(10000,1262,10000)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10000,156,240)-(10000,1262,10000)
(0.03 seconds)
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