breakable crates , custom textures ?

breakable crates , custom textures ?

Hammer Mapping — Page [1]
begginer

2007 Oct 24 • 990
13 ₧
i Finished My second map and it i used breakable crates at some points instead of ladders ..The problem is that at the end of the round the crates ( that I destroy) do NOT reappear . The crates are just "Prefabs" that i put in .. should i make a brush in to an entity ? If yes then what is the name of the entity ..

The other thing is how can i make custom textures , overlays ,decals (and stuff like that )??
I just draw my texture and copy it to some folder ? or is it more complicated ? pls Help ... THNX for your time
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2007 Oct 30 at 09:54 PDT
jrkookid
Half Irish, half NOT FUNNY

2007 May 27 • 1415
110 ₧
"superjer" said:
Use a texture starting with {

And make it a:

func_wall or
func_breakable or
func_door_rotating or
func_illusionary (with CLIP)
 
 
 
2007 Oct 30 at 19:24 PDT
Troi

2006 Sep 11 • 115
16 ₧
func_breakable
I want to make a HL mod! Doing everythig with HL except coding C++ | its not interesting to work alone
 
 
 
2007 Nov 7 at 06:02 PST
SuperJer
Websiteman

2005 Mar 20 • 6629
The crates should just be func_breakable. I would think the prefabs would be like that already... no?

To make your own textures you need to make .WAD files. You can make .WAD files with a program called Wally:

http://www.superjer.com/files/wally_155b.exe

IMPORTANT!
All your textures should be 256-color and one of these sizes ONLY:
32x32
64x64
128x128
256x256
 
 
 
2007 Nov 8 at 13:30 PST
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