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How do I make the bhop blocks go down? And when you hit the floor, you get teleport back where you started.
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2009 Nov 25 at 20:32 UTC
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You could use a mult_manager to trigger a func_train then a func_teleport
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2009 Nov 25 at 21:16 UTC
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What's multi_manager? Entity? I'll try. Thanks.
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2009 Nov 25 at 21:19 UTC
— Ed. 2009 Nov 25 at 21:19 UTC
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Sushi said: What's multi_manager? Entity? I'll try. Thanks.
It's a point entity that little thing that looks like a chess piece.
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2009 Nov 25 at 21:23 UTC
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Oh that, never knew that was a multi_manager. lol
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2009 Nov 25 at 21:27 UTC
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Sushi said: Oh that, never knew that was a multi_manager. lol
Well that's not the multi_manager that's the entity tool from which you can select the multi_manager.
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2009 Nov 25 at 21:30 UTC
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So its func_train right? How about the settings and flags? :/
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2009 Nov 25 at 21:44 UTC
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And there's no func_teleport. You mean "trigger_teleport"?
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2009 Nov 25 at 21:45 UTC
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Sushi said: So its func_train right? How about the settings and flags? :/
Play around with them until you get what you like
Sushi said: And there's no func_teleport. You mean "trigger_teleport"?
Yes.
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2009 Nov 25 at 22:02 UTC
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Not 100% sure but I think you can use func_door's for the platforms, in the properties of the func_door under the black Yaw-compass choose "Down" in the drop-down menu and I think it will go down when you step on it in-game.
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2009 Nov 25 at 22:24 UTC
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I don't think when you step on it, it will go down. For flags, I don't see any Touch thingi.
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2009 Nov 25 at 22:55 UTC
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Sushi said: I don't think when you step on it, it will go down. For flags, I don't see any Touch thingi.
Doors open when you touch them by default.
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2009 Nov 25 at 23:48 UTC
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Oh, ok I will try that. Thanks.
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2009 Nov 25 at 23:52 UTC
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I agree you should use func_door for the platforms.
A trigger_teleport on the floor pointing to a info_teleport_destination should do it for the teleport.
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2009 Nov 26 at 02:33 UTC
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I like my way better. It increases entities, triples complexity, creates dynamics, and more importantly has many more ways it can fail.
Who doesn't look for those qualities in a map?
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2009 Nov 26 at 02:37 UTC
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You make some good points.
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2009 Nov 26 at 02:45 UTC
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superjer said: I agree you should use func_door for the platforms.
A trigger_teleport on the floor pointing to a info_teleport_destination should do it for the teleport.
Teleport works!
But bhop won't go down. I set the angle to "Down" already. Is there anything I have to check off in flags?
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2009 Nov 26 at 03:40 UTC
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Sushi said:
But bhop won't go down. I set the angle to "Down" already. Is there anything I have to check off in flags?
Have you changed anything else in the properties of the func_door? The only thing you should change is the "Down" under the Yaw-compass, everything else should be left at it's default value. (You could of course change the "Speed" if you want them to go down faster)
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2009 Nov 26 at 13:28 UTC
— Ed. 2009 Nov 26 at 13:28 UTC
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Yes I did, I didn't change any of the flags. It's on default.
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2009 Nov 26 at 17:08 UTC
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2009 Nov 26 at 17:59 UTC
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Ok, thanks. Can you make me a trampoline too? I already made the trampoline model. But, I don't know how to get it to work. It's in the boxing ring room.
http://www.speedyshare.com/files/19490590/jb_1.rmf
Just work on the bhop and trampoline. Thanks. :D
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2009 Nov 26 at 19:03 UTC
— Ed. 2009 Nov 26 at 19:04 UTC
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Don't give the bhop-blocks/doors names!
You only give an entity a name if you want to trigger it with another entity.
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2009 Nov 26 at 21:32 UTC
— Ed. 2009 Nov 26 at 21:35 UTC
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So, I use func_door on the blocks, but I don't name them? Am I right?
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2009 Nov 26 at 22:01 UTC
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How about the trampoline?
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2009 Nov 26 at 22:12 UTC
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Sushi said: So, I use func_door on the blocks, but I don't name them? Am I right?
Yes.
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2009 Nov 27 at 00:27 UTC
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