Bhop map.

Bhop map.

Hammer Mapping — Page [1] 2
Sushi

2009 Nov 13 • 364
How do I make the bhop blocks go down? And when you hit the floor, you get teleport back where you started.
 
 
 
≡ 2009 Nov 25 at 20:32 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
You could use a mult_manager to trigger a func_train then a func_teleport
 
 
 
≡ 2009 Nov 25 at 21:16 UTC
Sushi

2009 Nov 13 • 364
What's multi_manager? Entity? I'll try. Thanks.
 
 
 
≡ 2009 Nov 25 at 21:19 UTC — Ed. 2009 Nov 25 at 21:19 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Sushi said:
What's multi_manager? Entity? I'll try. Thanks.


It's a point entity that little thing that looks like a chess piece.
 
 
 
≡ 2009 Nov 25 at 21:23 UTC
Sushi

2009 Nov 13 • 364
Oh that, never knew that was a multi_manager. lol
 
 
 
≡ 2009 Nov 25 at 21:27 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Sushi said:
Oh that, never knew that was a multi_manager. lol


Well that's not the multi_manager that's the entity tool from which you can select the multi_manager.
 
 
 
≡ 2009 Nov 25 at 21:30 UTC
Sushi

2009 Nov 13 • 364
So its func_train right? How about the settings and flags? :/
 
 
 
≡ 2009 Nov 25 at 21:44 UTC
Sushi

2009 Nov 13 • 364
And there's no func_teleport. You mean "trigger_teleport"?
 
 
 
≡ 2009 Nov 25 at 21:45 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Sushi said:
So its func_train right? How about the settings and flags? :/

Play around with them until you get what you like

Sushi said:
And there's no func_teleport. You mean "trigger_teleport"?

Yes.
 
 
 
≡ 2009 Nov 25 at 22:02 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Not 100% sure but I think you can use func_door's for the platforms, in the properties of the func_door under the black Yaw-compass choose "Down" in the drop-down menu and I think it will go down when you step on it in-game.
QUACK! QUACK!
 
 
 
≡ 2009 Nov 25 at 22:24 UTC
Sushi

2009 Nov 13 • 364
I don't think when you step on it, it will go down. For flags, I don't see any Touch thingi.
 
 
 
≡ 2009 Nov 25 at 22:55 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Sushi said:
I don't think when you step on it, it will go down. For flags, I don't see any Touch thingi.

Doors open when you touch them by default.
QUACK! QUACK!
 
 
 
≡ 2009 Nov 25 at 23:48 UTC
Sushi

2009 Nov 13 • 364
Oh, ok I will try that. Thanks.
 
 
 
≡ 2009 Nov 25 at 23:52 UTC
SuperJer
Websiteman

2005 Mar 21 • 6814
I agree you should use func_door for the platforms.

A trigger_teleport on the floor pointing to a info_teleport_destination should do it for the teleport.
 
 
 
≡ 2009 Nov 26 at 02:33 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
I like my way better. It increases entities, triples complexity, creates dynamics, and more importantly has many more ways it can fail.


Who doesn't look for those qualities in a map?
 
 
 
≡ 2009 Nov 26 at 02:37 UTC
SuperJer
Websiteman

2005 Mar 21 • 6814
You make some good points.
 
 
 
≡ 2009 Nov 26 at 02:45 UTC
Sushi

2009 Nov 13 • 364
superjer said:
I agree you should use func_door for the platforms.

A trigger_teleport on the floor pointing to a info_teleport_destination should do it for the teleport.


Teleport works!
But bhop won't go down. I set the angle to "Down" already. Is there anything I have to check off in flags?
 
 
 
≡ 2009 Nov 26 at 03:40 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Sushi said:

But bhop won't go down. I set the angle to "Down" already. Is there anything I have to check off in flags?


Have you changed anything else in the properties of the func_door? The only thing you should change is the "Down" under the Yaw-compass, everything else should be left at it's default value. (You could of course change the "Speed" if you want them to go down faster)
QUACK! QUACK!
 
 
 
≡ 2009 Nov 26 at 13:28 UTC — Ed. 2009 Nov 26 at 13:28 UTC
Sushi

2009 Nov 13 • 364
Yes I did, I didn't change any of the flags. It's on default.
 
 
 
≡ 2009 Nov 26 at 17:08 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
You must have done something wrong, upload the .rmf and let us have a look at it. (eg. http://www.speedyshare.com )
QUACK! QUACK!
 
 
 
≡ 2009 Nov 26 at 17:59 UTC
Sushi

2009 Nov 13 • 364
Ok, thanks. Can you make me a trampoline too? I already made the trampoline model. But, I don't know how to get it to work. It's in the boxing ring room.

http://www.speedyshare.com/files/19490590/jb_1.rmf

Just work on the bhop and trampoline. Thanks. :D
 
 
 
≡ 2009 Nov 26 at 19:03 UTC — Ed. 2009 Nov 26 at 19:04 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Don't give the bhop-blocks/doors names!

You only give an entity a name if you want to trigger it with another entity.
QUACK! QUACK!
 
 
 
≡ 2009 Nov 26 at 21:32 UTC — Ed. 2009 Nov 26 at 21:35 UTC
Sushi

2009 Nov 13 • 364
So, I use func_door on the blocks, but I don't name them? Am I right?
 
 
 
≡ 2009 Nov 26 at 22:01 UTC
Sushi

2009 Nov 13 • 364
How about the trampoline?
 
 
 
≡ 2009 Nov 26 at 22:12 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Sushi said:
So, I use func_door on the blocks, but I don't name them? Am I right?

Yes.
QUACK! QUACK!
 
 
 
≡ 2009 Nov 27 at 00:27 UTC
Page [1] 2