Bhop map.

Bhop map.

Hammer Mapping — Page [1] 2
Sushi

2009 Nov 13 • 364
How do I make the bhop blocks go down? And when you hit the floor, you get teleport back where you started.
 
 
 
2009 Nov 25 at 20:32 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
You could use a mult_manager to trigger a func_train then a func_teleport
 
 
 
2009 Nov 25 at 21:16 UTC
Sushi

2009 Nov 13 • 364
What's multi_manager? Entity? I'll try. Thanks.
 
 
 
2009 Nov 25 at 21:19 UTC — Ed. 2009 Nov 25 at 21:19 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Sushi said:
What's multi_manager? Entity? I'll try. Thanks.


It's a point entity that little thing that looks like a chess piece.
 
 
 
2009 Nov 25 at 21:23 UTC
Sushi

2009 Nov 13 • 364
Oh that, never knew that was a multi_manager. lol
 
 
 
2009 Nov 25 at 21:27 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Sushi said:
Oh that, never knew that was a multi_manager. lol


Well that's not the multi_manager that's the entity tool from which you can select the multi_manager.
 
 
 
2009 Nov 25 at 21:30 UTC
Sushi

2009 Nov 13 • 364
So its func_train right? How about the settings and flags? :/
 
 
 
2009 Nov 25 at 21:44 UTC
Sushi

2009 Nov 13 • 364
And there's no func_teleport. You mean "trigger_teleport"?
 
 
 
2009 Nov 25 at 21:45 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Sushi said:
So its func_train right? How about the settings and flags? :/

Play around with them until you get what you like

Sushi said:
And there's no func_teleport. You mean "trigger_teleport"?

Yes.
 
 
 
2009 Nov 25 at 22:02 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Not 100% sure but I think you can use func_door's for the platforms, in the properties of the func_door under the black Yaw-compass choose "Down" in the drop-down menu and I think it will go down when you step on it in-game.
QUACK! QUACK!
 
 
 
2009 Nov 25 at 22:24 UTC
Sushi

2009 Nov 13 • 364
I don't think when you step on it, it will go down. For flags, I don't see any Touch thingi.
 
 
 
2009 Nov 25 at 22:55 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Sushi said:
I don't think when you step on it, it will go down. For flags, I don't see any Touch thingi.

Doors open when you touch them by default.
QUACK! QUACK!
 
 
 
2009 Nov 25 at 23:48 UTC
Sushi

2009 Nov 13 • 364
Oh, ok I will try that. Thanks.
 
 
 
2009 Nov 25 at 23:52 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
I agree you should use func_door for the platforms.

A trigger_teleport on the floor pointing to a info_teleport_destination should do it for the teleport.
 
 
 
2009 Nov 26 at 02:33 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
I like my way better. It increases entities, triples complexity, creates dynamics, and more importantly has many more ways it can fail.


Who doesn't look for those qualities in a map?
 
 
 
2009 Nov 26 at 02:37 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
You make some good points.
 
 
 
2009 Nov 26 at 02:45 UTC
Sushi

2009 Nov 13 • 364
superjer said:
I agree you should use func_door for the platforms.

A trigger_teleport on the floor pointing to a info_teleport_destination should do it for the teleport.


Teleport works!
But bhop won't go down. I set the angle to "Down" already. Is there anything I have to check off in flags?
 
 
 
2009 Nov 26 at 03:40 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Sushi said:

But bhop won't go down. I set the angle to "Down" already. Is there anything I have to check off in flags?


Have you changed anything else in the properties of the func_door? The only thing you should change is the "Down" under the Yaw-compass, everything else should be left at it's default value. (You could of course change the "Speed" if you want them to go down faster)
QUACK! QUACK!
 
 
 
2009 Nov 26 at 13:28 UTC — Ed. 2009 Nov 26 at 13:28 UTC
Sushi

2009 Nov 13 • 364
Yes I did, I didn't change any of the flags. It's on default.
 
 
 
2009 Nov 26 at 17:08 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
You must have done something wrong, upload the .rmf and let us have a look at it. (eg. http://www.speedyshare.com )
QUACK! QUACK!
 
 
 
2009 Nov 26 at 17:59 UTC
Sushi

2009 Nov 13 • 364
Ok, thanks. Can you make me a trampoline too? I already made the trampoline model. But, I don't know how to get it to work. It's in the boxing ring room.

http://www.speedyshare.com/files/19490590/jb_1.rmf

Just work on the bhop and trampoline. Thanks. :D
 
 
 
2009 Nov 26 at 19:03 UTC — Ed. 2009 Nov 26 at 19:04 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Don't give the bhop-blocks/doors names!

You only give an entity a name if you want to trigger it with another entity.
QUACK! QUACK!
 
 
 
2009 Nov 26 at 21:32 UTC — Ed. 2009 Nov 26 at 21:35 UTC
Sushi

2009 Nov 13 • 364
So, I use func_door on the blocks, but I don't name them? Am I right?
 
 
 
2009 Nov 26 at 22:01 UTC
Sushi

2009 Nov 13 • 364
How about the trampoline?
 
 
 
2009 Nov 26 at 22:12 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Sushi said:
So, I use func_door on the blocks, but I don't name them? Am I right?

Yes.
QUACK! QUACK!
 
 
 
2009 Nov 27 at 00:27 UTC
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