[b]Breakable Glass[/b]

[b]Breakable Glass[/b]

Hammer Mapping — Page [1]
sam
2006 Sep 22 • 1
16 ₧
Hello every body

Please i want to know that how i can place some breakable glass in the windows....!
 
 
 
2006 Oct 11 at 08:46 UTC
luke

2006 Aug 29 • 112
16 ₧
well its not to hard if im doing it right lol i might be missing something but just get the texture of the glass you want , put it where you want it then make it a entiry (clt + t ) and choose func_breakable lol i think that should work

hope that helps
 
 
 
2006 Oct 11 at 20:19 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
yes. That's pretty much the only way to do it.
 
 
 
2006 Oct 11 at 21:01 UTC
luke

2006 Aug 29 • 112
16 ₧
 
 
 
2006 Oct 11 at 21:14 UTC
buckjer
Was: Kaddi...something

2006 Feb 20 • 34
23 ₧
you guys are noob mappers. dont listen to them

do func_breakable but also set render mode to texture and set amount to 185

<3

or do a func inv and make an aa trigerr around it...blah, thats only to get past the decal flood glitch in hl :X
 
 
 
2006 Oct 12 at 02:38 UTC
SuperJer
Websiteman

2005 Mar 21 • 6663
185????

More like 85.

That would be some hard-to-see-thru glass.
 
 
 
2006 Oct 12 at 18:16 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
so that's how you do see-through.


I'm not a noob mapper anymore!
 
 
 
2006 Oct 12 at 21:05 UTC
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