Batch compiler wont compile?????

Batch compiler wont compile?????

Hammer Mapping — Page [1]
EVIL
2006 Mar 1 • 74
22 ₧
ok i worked on my map for a looooong time and compiled in valvehammer that worked. but when i compile it in batch compiler it just wont work. there are a lot of teleports in it and when i delete them it compiles perfectly but i need the teleports and i dont want em deleted!!!

What can i do to fix this???????



Log:

Error: Exceeded MAX_SWITCHED_LIGHTS
Description: The maximum number of switchable light entities has been reached
Howto Fix: self explanitory
 
 
 
2006 Mar 1 at 09:31 UTC
CornJer
Metal does cocaine.

Frontline Heroism Medal
2005 Mar 21 • 1531
36 ₧
Duh. Just remove some light entities till it works.

I dont even know how to use hammer, and I know what that error means
If you jump high enough you'll hurt your ankles when you land.
 
 
 
2006 Mar 1 at 14:28 UTC
EVIL
2006 Mar 1 • 74
22 ₧
duh thats not right i dont even have any light enteties in the map so no thats not the problem
 
 
 
2006 Mar 1 at 14:47 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
MAX_SWITCHED_LIGHTS

means you have lights that can be switched on and off, and more than 3 (or 4?) shine on the same surface. This makes it too complex to be stored in a BSP.

If you DON'T have that many switchable lights, then there is something else wrong with your map.

I think certain TEXTURES act as switchable lights so that may be the problem too.
 
 
 
2006 Mar 2 at 21:59 UTC
EVIL
2006 Mar 1 • 74
22 ₧
i tried making spawnpoints that switch every time like in l33tsk33t. and thats where the problems began? why, did you have the same problem
 
 
 
2006 Mar 2 at 22:11 UTC
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