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 MAX_SWITCHED_LIGHTS 
 means you have lights that can be switched on and off, and more than 3 (or 4?) shine on the same surface. This makes it too complex to be stored in a BSP.
 
 If you DON'T have that many switchable lights, then there is something else wrong with your map.
 
 I think certain TEXTURES act as switchable lights so that may be the problem too.
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   | ≡ | 2006 Mar 2 at 21:59 UTC   | 
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