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MAX_SWITCHED_LIGHTS
means you have lights that can be switched on and off, and more than 3 (or 4?) shine on the same surface. This makes it too complex to be stored in a BSP.
If you DON'T have that many switchable lights, then there is something else wrong with your map.
I think certain TEXTURES act as switchable lights so that may be the problem too.
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2006 Mar 2 at 21:59 UTC
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