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Hello there guys.
I wonder some questions.
I've made an aim_map.. but there are several files like .p1 .p2 .p3 .wic and so on.. but if i want anyone to test the map, can they test it if i just send the .bsp and .res file?
And also, how do i imbead (spelling?) an .wad file into the .bsp file so they don't need to get, couln't open aim_skanska.wad, except if i send it to them.
Thanks!
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2009 Nov 23 at 15:51 UTC
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Rockbomb
Dog fucker (but in a good way now)
2009 Nov 14 • 2045
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You should be able to just send the .bsp
If you've got .wad files that they need also, the best thing would be for you to set up a quick server and then when they connect it will download all the necessary files for them to play it.
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2009 Nov 23 at 16:03 UTC
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macogoo said: Hello there guys.
I wonder some questions.
I've made an aim_map.. but there are several files like .p1 .p2 .p3 .wic and so on.. but if i want anyone to test the map, can they test it if i just send the .bsp and .res file?
And also, how do i imbead (spelling?) an .wad file into the .bsp file so they don't need to get, couln't open aim_skanska.wad, except if i send it to them.
Thanks!
All they need to run your map is the bsp and any wads that do not come with Counter Strike. Every other file, save for the log and .err file, is used by the compiler to make the bsp so essentially the bsp contains all your files [except for the wad].
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2009 Nov 23 at 16:04 UTC
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You can embed your wads into your .bsp by adding -nowadtextures in your hlcsg line (if you're compiling using a batch file). Like this:
batch code hlcsg -nowadtextures thisismymapname
You can also use the flag batch code -wadinclude wadname instead to embed only a specific wad.
...and that's the bottom line because Mate de Vita said so.
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2009 Nov 23 at 16:12 UTC
— Ed. 2009 Nov 23 at 16:15 UTC
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Mate de Vita said: You can embed your wads in your .bsp by adding -nowadtextures in your hlcsg line (if you're compiling using a batch file). Like this:
batch code hlcsg -nowadtextures thisismymapname
You can also use the flag batch code -wadinclude wadname instead to embed only a specific wad.
So you're saying that I have to wait so painfully long to download wads to play maps, because some person couldn't include that!?
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2009 Nov 23 at 16:16 UTC
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sprinkles said: Mate de Vita said: You can embed your wads in your .bsp by adding -nowadtextures in your hlcsg line (if you're compiling using a batch file). Like this:
batch code hlcsg -nowadtextures thisismymapname
You can also use the flag batch code -wadinclude wadname instead to embed only a specific wad.
So you're saying that I have to wait so painfully long to download wads to play maps, because some person couldn't include that!?
Errr... yeah, pretty much. But the .bsp will naturally be larger if you choose to embed the wads than it would be without them.
...and that's the bottom line because Mate de Vita said so.
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2009 Nov 23 at 16:19 UTC
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Mate de Vita said: sprinkles said: Mate de Vita said: You can embed your wads in your .bsp by adding -nowadtextures in your hlcsg line (if you're compiling using a batch file). Like this:
batch code hlcsg -nowadtextures thisismymapname
You can also use the flag batch code -wadinclude wadname instead to embed only a specific wad.
So you're saying that I have to wait so painfully long to download wads to play maps, because some person couldn't include that!?
Errr... yeah, pretty much. But the .bsp will naturally be larger if you choose to embed the wads than it would be without them.
Oh so we're talking roughly the same download time.
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2009 Nov 23 at 16:27 UTC
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Okay, thanks guys... but is there anyway to embed the .wad file if you do not run the .BAT compiler from superjer? I just configure calce , build my map and pressing f9, and it works excellent!
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2009 Nov 23 at 16:30 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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2009 Nov 23 at 18:23 UTC
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Now im usin BC and ZHLT:P But when im going to run the map, the cmd window shows up for 1 sec:/
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2009 Nov 23 at 18:50 UTC
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macogoo said: Now im usin BC and ZHLT:P But when im going to run the map, the cmd window shows up for 1 sec:/
Post what's inside your bat file.
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2009 Nov 23 at 18:54 UTC
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sprinkles said: Oh so we're talking roughly the same download time.
Not necessarily. The -wadinclude and -nowadtextures options only include the textures you actually used in the map.
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2009 Nov 24 at 23:45 UTC
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superjer said: sprinkles said: Oh so we're talking roughly the same download time.
Not necessarily. The -wadinclude and -nowadtextures options only include the textures you actually used in the map.
Thank you, I was thinking about it. I was going to ask whether or not it included unused textures, because then it would be more efficient to use wally to combine only the textures I used. But two steps ahead of me...
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2009 Nov 25 at 02:39 UTC
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Don't worry, I've been doing this for a long time.
Also, most of the Hammer/compile stuff is NOT smart enough to remove unneeded things and automatically avoid silly problems.
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2009 Nov 26 at 02:36 UTC
— Ed. 2009 Nov 26 at 02:37 UTC
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superjer said: sprinkles said: Oh so we're talking roughly the same download time.
Not necessarily. The -wadinclude and -nowadtextures options only include the textures you actually used in the map.
So what is the difference between and ?
Also is there....ahh I'll Google it.
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2009 Nov 26 at 02:45 UTC
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-wadinclude includes a single* wad file. -nowadtextures ("no wad textures") includes all the wad files.
*Or multiple since it does partial matching
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2009 Nov 26 at 02:47 UTC
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