Advanced Info: Clip Texture and ORIGIN Brush???

Advanced Info: Clip Texture and ORIGIN Brush???

Hammer Mapping — Page [1]
LivingDog

2009 Jan 30 • 20
I read the tutorial but it isn't very clear (as the other tutorials) about how to make the advanced stuff.

LADDER
VISIBLE part: I found textures with the '{' beginning their name and created a brush with that texture placing it on another brush (wall of a tunnel) I already had.

SOLID part: what "CLIP" texture??

CLIMBY part: I found the "lambda" symbol which is a AAATRIGGER texture and placed it over the other two.

Compiling went as usual - badly. Nonetheless I started a server and the game crashed once I looked at the ladder (turned my head in the ladder's direction after spawning). All I got to see was
the pink "lambda" surface.

I just realized mid-writing this that this is advanced - and much basic info is missing. So np if this is too dumb to answer.

ORIGIN Brush
Ok, now this one is just plain weird - where is this ORIGIN brush ... and it's GREEN??? Ain't no such thing no where in VHE!!!

thanks in advance
-LD
________________
my faith
 
 
 
2009 Feb 1 at 17:21 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
LivingDog said:
I read the tutorial but it isn't very clear (as the other tutorials) about how to make the advanced stuff.

LADDER
VISIBLE part: I found textures with the '{' beginning their name and created a brush with that texture placing it on another brush (wall of a tunnel) I already had.

SOLID part: what "CLIP" texture??

CLIMBY part: I found the "lambda" symbol which is a AAATRIGGER texture and placed it over the other two.

Compiling went as usual - badly. Nonetheless I started a server and the game crashed once I looked at the ladder (turned my head in the ladder's direction after spawning). All I got to see was
the pink "lambda" surface.

I just realized mid-writing this that this is advanced - and much basic info is missing. So np if this is too dumb to answer.

ORIGIN Brush
Ok, now this one is just plain weird - where is this ORIGIN brush ... and it's GREEN??? Ain't no such thing no where in VHE!!!

thanks in advance

The CLIP and ORIGIN textures are I think in the zhlt.wad (you can get it from the appendix in the tutorial). They may also be in the halflife.wad (found in your valve folder).

An origin brush is just a brush with an origin texture.

Ladders aren't really that advanced...
Anyway select the visible part and press ctrl+t. Then select func_illusionary, set the render mode to solid and the fx amount to 255. Place it in front of your wall.

Place the solid part (a normal brush with the clip texture) in the exact same place.

For the climby part first make a brush as thin as possible and place it right in front of the other two (so that they touch). Then select it and tie it to func_ladder (ctrl+t and select func_ladder). Then texture it with the aaatrigger.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Feb 1 at 17:46 UTC
KnightOfH3ll

2009 Jan 16 • 152
12 ₧
I think that origin and triger and all the other tools are in the half life wad files. Thats were they are located.
 
 
 
2009 Feb 2 at 11:29 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
KnightOfH3ll said:
I think that origin and triger and all the other tools are in the half life wad files. Thats were they are located.

Or get the first file on the page: superjer.com/learn_adv.php
 
 
 
2009 Feb 4 at 02:35 UTC — Ed. 2009 Feb 4 at 02:36 UTC
LivingDog

2009 Jan 30 • 20
Ok, I forgot you guys don't have "auto-alert" and also have been sick for two days - not being able to even use my computer... I just read again that the zhlt.wad can be added to hammer - but in the C:\zhlt folder ... or added to the other 2 wads IN HAMMER??? If so that may fix the problem.

Yeah, the basic tutorials got me learning the basics in like 2 hours... amazingly clear and well written.

My learning curve was good until the illness (i got the "dizzy flu" and still have it a bit... mayb tomorrow ill b back to normal... )

Thanks for the replies!

EDIT: yeah, placing the zhlt.wad IN hammer did the trick. I used the filter found the CLIP brush and now all I have to do is get the door to activate with a metal sound.

Thanks a million!
-LD
________________
my faith
 
 
 
2009 Feb 4 at 19:40 UTC — Ed. 2009 Feb 4 at 19:54 UTC
LivingDog

2009 Jan 30 • 20
DOOR AND DOOR ... WHAT IS DOOR?

(For those of you not equipped with TV back in the 60's:
http://www.youtube.com/watch?v=2zKDQfVbWqc @2:08 )

hehe... I know - I got TWO of them working. Thanks again guys!



-LD
________________
my faith
 
 
 
2009 Feb 5 at 03:18 UTC
Page [1]