AAATriger ?

AAATriger ?

Hammer Mapping — Page [1]
Arkpredator
2006 Mar 4 • 14
22 ₧
Whenever i compile my map to play it o regularly open it through new game all the textures i put in turn into AAATriger.

Can u help?
 
 
 
2006 Mar 12 at 04:34 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
That's really weird. I think this happened to me once, long long ago.
Are any of them violently scrolling? Mine did that :/

What compilers are you using?

Send me your map if you want and I'll take a look at it.....
 
 
 
2006 Mar 13 at 08:27 UTC
Arkpredator
2006 Mar 4 • 14
22 ₧
no mine arent scrolling and im using nem's batch compiler and umm im not sure how to send u my map...
 
 
 
2006 Mar 15 at 06:26 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
You can email it to me. superjer at superjer dot com
 
 
 
2006 Mar 15 at 22:16 UTC
Arkpredator
2006 Mar 4 • 14
22 ₧
ok i sent u an email
 
 
 
2006 Mar 15 at 22:39 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Are your .wad files on a different hard drive than your compilers?

The compilers look like they couldnt find the textures.

They have to all be on the same drive.
 
 
 
2006 Mar 16 at 06:01 UTC
jacksmoke234
Tendrils McGee

2005 Mar 21 • 1375
34 ₧
What Sups said is correct.

What happened to you is the result of not having the correct wads compiled within the map.
 
 
 
2006 Mar 19 at 17:12 UTC
Arkpredator
2006 Mar 4 • 14
22 ₧
how and where can i locate the wad files ( like the folder ) and which folder do they need to b in?
 
 
 
2006 Mar 20 at 04:08 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Check your WAD configuration in Hammer to see where they are.

Tools -> Options -> Textures... or something...
 
 
 
2006 Mar 20 at 04:18 UTC
Arkpredator
2006 Mar 4 • 14
22 ₧
HMM....I have a whole bunch that r outta my halflife folder ie. decals.wad graphics.wad and so on but i found out that the only textures that show up in nemaps i make are the cs ones like if u click brose and then type"cs" so im not sure that will help u fix my problem
 
 
 
2006 Mar 21 at 00:12 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Any non-standard wads you use in your map must be copied into the \cstrike folder for the game to have access to them.

OR you can use wadinclude or nowadtextures to copy save all the textures into your BSP file.

Ex:

[code:1]hlcsg -nowadtextures mapname[/code:1]
 
 
 
2006 Mar 21 at 20:51 UTC
Arkpredator
2006 Mar 4 • 14
22 ₧
Wat are the nonstandard wads and where would i paste that code if i did it that way? thx for help
 
 
 
2006 Mar 24 at 03:03 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Non-standard wads are any wads that are not shipped by Valve with Counter-Strike. So the average player will NOT have them.

If you use my compiling method from http://superjer.com/learn7.php then paste it into your .bat file. If using some frontend, try to find the -nowadtextures option for HLCSG within it.
 
 
 
2006 Apr 6 at 16:40 UTC
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