A problem that occured

A problem that occured

Hammer Mapping — Page [1] 2
TheKenny

2009 Apr 3 • 11
I wanted to know what to do with this error:
when i compile map in zhlt i get a file that is called - mapname.err
it means that map has an error in it, when I open that .err file I see this in notepad as it was said in Tutorial
hlvis: Error: Portal file 'mapname.prt' does not exist, cannot vis the map
what is it and what should I do?


Mr.Tek ... ... ...
 
 
 
2009 Apr 3 at 15:37 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Post the whole compile log.
QUACK! QUACK!
 
 
 
2009 Apr 3 at 16:48 UTC
TheKenny

2009 Apr 3 • 11
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures dm_kaste
Entering dm_kaste.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.03 seconds)

Including Wadfile: \program files\valve\cstrike\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\cstrike\1337_aiming.wad
- Contains 1 used texture, 100.00 percent of map (13 textures in wad)
Using Wadfile: \program files\valve\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Including Wadfile: \documents and settings\garozins\desktop\toposais c1p map\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)

Texture usage is at 0.02 mb (of 4.00 mb MAX)
0.14 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp dm_kaste

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.08 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis dm_kaste
Error: Portal file 'dm_kaste.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad dm_kaste
>> There was a problem compiling the map.
>> Check the file dm_kaste.log for the cause.

----- END hlrad -----

Mr.Tek ... ... ...
 
 
 
2009 Apr 3 at 21:39 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
TheKenny said:
Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull

Killer-Duck said:
Did you forget to put point-entities in your map? You need at least one info_player_start and one info_player_deathmatch and a light-entity.

Or maybe you accidentally put an entity outside the map?

Also make sure that you didn't make a single brush over the entire map (instead of a map ceiling, floor and walls).
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Apr 4 at 08:56 UTC
TheKenny

2009 Apr 3 • 11
nope. I made map with lots of brushes = 4 walls 1 ceiling 1 floor
and so I got another question... u make walls with selection or what? I didn't understand the tutorial.... I made everything with block tool
Mr.Tek ... ... ...
 
 
 
2009 Apr 4 at 12:43 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
No, you make walls with the brush (block) tool. Selection tool is for selecting (and modifying, though it's usually better to use other tools for modifications) already existing stuff.
Also do you have at least one light and at least one info_player_start entity? And are none of the entities outside the map?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Apr 4 at 15:41 UTC — Ed. 2009 Apr 4 at 15:43 UTC
TheKenny

2009 Apr 3 • 11
nope. I placed 3 Light sources 3 CT spawns (info_player_start) and 3 T spawns ( info_player_deathmach)although i'm gonna tri to put those entities somewhere else if it helps, just it is for me to understand better, what the hell i'm doing with that Editor
Mr.Tek ... ... ...
 
 
 
2009 Apr 4 at 18:40 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Allright, please upload your map to speedyshare and post the download link here so I can have a look at it. Some time tomorrow. Or maybe someone else will do it sooner.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Apr 4 at 19:27 UTC — Ed. 2009 Apr 4 at 19:28 UTC
TheKenny

2009 Apr 3 • 11
http://www.speedyshare.com/551469566.html
Here it is...
Mr.Tek ... ... ...
 
 
 
2009 Apr 5 at 06:43 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Hah, told you you put a brush over the whole map
You made the 4 walls correctly but then instead of making a ceiling and a floor the same way (separately), you put a block over the entire interior.

Here's what it should look like.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Apr 5 at 14:09 UTC — Ed. 2009 Apr 5 at 14:09 UTC
TheKenny

2009 Apr 3 • 11
damn! ur good
Mr.Tek ... ... ...
 
 
 
2009 Apr 6 at 19:55 UTC — Ed. 2009 Apr 6 at 19:56 UTC
TheKenny

2009 Apr 3 • 11
now got another :@
did ewerything I could do... wtf.. is wrong?
here are all problems I can't understand:

Error: Entity 0, Brush 28: outside world(+/-4096): (-10000,-6943,-7199)-(10000,7199,6943)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10000,-6943,-7199)-(10000,7199,6943)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10000,-6943,-7199)-(10000,7199,6943)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10016,-6959,-7235)-(10016,7215,6979)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10016,-6959,-7235)-(10016,7215,6979)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10016,-6959,-7235)-(10016,7215,6979)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10032,-6975,-7231)-(10032,7231,6975)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10032,-6975,-7231)-(10032,7231,6975)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10032,-6975,-7231)-(10032,7231,6975)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10016,-6959,-7217)-(10016,7215,6961)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10016,-6959,-7217)-(10016,7215,6961)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10016,-6959,-7217)-(10016,7215,6961)
Error: Entity 0, Brush 29, Side 1: has a coplanar plane at (1472, 384, 128), texture CSTRIKE_FH4WTTL
Error: Entity 0, Brush 29, Side 2: has a coplanar plane at (1280, 384, 320), texture CSTRIKE_FH4WTTL
Error: Entity 0, Brush 29, Side 2: has a coplanar plane at (1280, 384, 320), texture CSTRIKE_FH4WTTL
Error: Entity 0, Brush 29, Side 3: has a coplanar plane at (1472, 384, 128), texture CSTRIKE_FH4WTTL
Error: Entity 0, Brush 29, Side 3: has a coplanar plane at (1472, 384, 128), texture CSTRIKE_FH4WTTL
Error: Entity 0, Brush 29, Side 3: has a coplanar plane at (1472, 384, 128), texture CSTRIKE_FH4WTTL
Error: Entity 0, Brush 29: outside world(+/-4096): (-6271,-10000,-6271)-(7871,10000,7871)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6271,-10000,-6271)-(7871,10000,7871)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6271,-10000,-6271)-(7871,10000,7871)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6287,-10016,-6307)-(7887,10016,7907)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6287,-10016,-6307)-(7887,10016,7907)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6287,-10016,-6307)-(7887,10016,7907)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6303,-10032,-6303)-(7903,10032,7903)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6303,-10032,-6303)-(7903,10032,7903)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6303,-10032,-6303)-(7903,10032,7903)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6287,-10016,-6289)-(7887,10016,7889)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6287,-10016,-6289)-(7887,10016,7889)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6287,-10016,-6289)-(7887,10016,7889)
(0.20 seconds)

http://www.speedyshare.com/225559891.html
here is full map
Mr.Tek ... ... ...
 
 
 
2009 Apr 6 at 20:21 UTC — Ed. 2009 Apr 11 at 07:59 UTC
TheKenny

2009 Apr 3 • 11
tried to make something like stairs...
Mr.Tek ... ... ...
 
 
 
2009 Apr 11 at 15:14 UTC — Ed. 2009 Apr 11 at 15:15 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
You've fucked up those stair-brushes. Delete them and start over again.
QUACK! QUACK!
 
 
 
2009 Apr 11 at 15:35 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Yeah, you also have waayy too many lights. You don't need 10 in one room, make a few bright ones. Having that many lights will take a long time to compile and might lag your map.
May contain traces of invisible text.
 
 
 
2009 Apr 11 at 17:19 UTC
turnip1

2009 Jan 20 • 139
oh shit 10 lights lags a map :S i have like 30 in my map and its only 1 room not to mention a light_enviroment also and it only takes 1.55 seconds to compile. lol But if i complaints about fps lag i'll take your word on it edan.
phoenix_r said:
Hey guyz u liek mai new SIG?!
 
 
 
2009 Apr 11 at 21:26 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Well, which part of the compile takes 2 seconds? Not all parts have to do with lighting.

And if you can compile it easily, try playing the map before you change it. Maybe the lights won't affect the gameplay, who knows...
May contain traces of invisible text.
 
 
 
2009 Apr 11 at 21:40 UTC
TheKenny

2009 Apr 3 • 11
eDan Co. said:
Yeah, you also have waayy too many lights. You don't need 10 in one room, make a few bright ones. Having that many lights will take a long time to compile and might lag your map.

those lights are for 2nd and 3rd floor to make it like a house with 3 floors and some rooms 1 light entity for each room so I would remember, where to put walls
Mr.Tek ... ... ...
 
 
 
2009 Apr 12 at 21:12 UTC
fedex _

2009 Mar 23 • 910
13 ₧
i took some time to fix it for you... so here ya go..


http://www.speedyshare.com/562853350.html
melloyellow582 said:
I post sometimes, to make a point.
 
 
 
2009 Apr 13 at 21:33 UTC
TheKenny

2009 Apr 3 • 11
thanks.. Did it take a long time to do?
Mr.Tek ... ... ...
 
 
 
2009 Apr 15 at 04:03 UTC
fedex _

2009 Mar 23 • 910
13 ₧
no
melloyellow582 said:
I post sometimes, to make a point.
 
 
 
2009 Apr 15 at 04:42 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
heh heh
I drink to forget but I always remember.
 
 
 
2009 Apr 15 at 16:14 UTC
turnip1

2009 Jan 20 • 139
Oh eDan sorry i forgot about this post well actually the whole thing took about 1.55 seconds (the complete file) and i was kinda weirded out by that even though i just got a brand new computer and it got over clocked at 48000 i still didnt see how it was compiling that fast turns out leaks actually speed up the process? (or cut things out) because there was a leak in my map i didnt bother to fix until after and it takes about 30 seconds for the lighting now 2 minutes total. You got me to think why it was so fast and now i understand leaks are more than just a leak. Thanks eDan
phoenix_r said:
Hey guyz u liek mai new SIG?!
 
 
 
2009 Apr 15 at 20:21 UTC
green_meklar

2009 Apr 10 • 9
As far as I know, if there's a leak then the RAD is never run at all (because it can't calculate lighting properly when a leak is present). Since the RAD takes up by far most of the compile time, you end up with very quick compiles- but maps that don't have lighting.
Citizens demand a stadium. And more cream of celery soup.
 
 
 
2009 Apr 15 at 21:01 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
If I remember correctly, neither VIS or RAD will run correctly when you got a leak. That's why it's so fast since they're simply skipped.
QUACK! QUACK!
 
 
 
2009 Apr 15 at 21:06 UTC
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