SearchSearchPosts written by ZYNK:Truck
User
can anybody giv me sum cl_skynames????
Truck
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hlcsg: Error: Missing '[' in texturedef (U)
Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem Truck
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ZHLT it says wat it says."an error occured or sum shit lik dat".pls help me.
Truck
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I made a texture on my own but when i start the it crashes.y????
Truck
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hey do u knw hw can i make my texture backround transparent????for example i put my name & i dont want my backround to be appeared so lik dat.
Truck
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nah dude forget bout it i got an answer.hey can u tell me hw to make logos for my map.for example im gonna put my name on a wall but i dunno hw to do it.one of ma frends did it .mdl file.i wanna make it like dat too can u pls tell me hw to. thx.
Truck
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can anybody tell me hw to put street lamps??
Truck
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k but it givs a weird luk . i want align textures of a wall.
Truck
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Can anybody tell me hw to align textures???
Truck
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i kno its d light bulb but where can i find game_player_equip???i cant find it in the list.
Truck
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where can i find d point entity???
Truck
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can anybody tell me how to build gun turrets???
Truck
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hey hw cn i make a player spawn wit a gun & a armour??
Truck
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hey hw can i turn off the buy zone???
Truck
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Oh im really srry SRAW i really hav to thank u to coz u also did lot of things to me.man ur l33t!!!
Truck
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oh i kno wat a leak is.d prob is i dont kno wethr i put a box or not.well only thing is im gonna make a new one.& i must thank all u ppl 4 helpin me specially u mate de vita.if i hav a prob wit ma new map,ill ask u.
Truck
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yes i did but i can't understand them.i cant understand bout the leak leak leak thing.
Truck
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y??? is it because of the textures??? pls tell me hw to fix dis
Truck
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does it have to be sorrounded by a big box??? it luks lik dis.
http://rapidshare.com/files/195586813/map.jpg.html do you hav to cover it with a big box again??? Truck
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hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures de_refinery Entering de_refinery.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (0.06 seconds) Using Wadfile: \program files\counter-strike\cstrike\cstrike.wad - Contains 6 used textures, 85.71 percent of map (123 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \users\toshiba\desktop\wads\alphabet.wad - Contains 0 used textures, 0.00 percent of map (36 textures in wad) Using Wadfile: \users\toshiba\desktop\wads\cs_northend3.wad - Contains 0 used textures, 0.00 percent of map (33 textures in wad) Using Wadfile: \users\toshiba\desktop\wads\liquids.wad - Contains 1 used texture, 14.29 percent of map (32 textures in wad) Using Wadfile: \users\toshiba\desktop\wads\wall2.wad - Contains 0 used textures, 0.00 percent of map (210 textures in wad) Including Wadfile: \users\toshiba\desktop\wads\zhlt.wad - Contains 0 used textures, 0.00 percent of map (7 textures in wad) Texture usage is at 0.15 mb (of 4.00 mb MAX) 0.12 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp de_refinery Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'de_refinery.prt' 0.48 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis de_refinery 75 portalleafs 158 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.03 seconds) average leafs visible: 37 g_visdatasize:908 compressed from 750 0.06 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad de_refinery -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 5817 faces Create Patches : 81867 base patches 0 opaque faces 1652263 square feet [237925888.00 square inches] Error: Exceeded MAX_PATCHES Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem ----- END hlrad ----- Truck
User
pls pls pls evrybody i really need help.when i start my map then its 4 fps.i cant even move pls tell me wats d problem for dis???
here's my map pls pls check dis & tell wats wrong.thx . http://rapidshare.com/files/195359144/de_radio_refinery.rmf.html Truck
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hey can anybody tell me how can i put the sky????? thx
Truck
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thx & another question how can i make health go when we fall into water??? coz i hav put a toxic liquid texture & i want to make it bio hazard thx.
Truck
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Thanx. hey u know how to make vehicle????
Truck
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hey can anybody tell me how can i put water???
i know its from func_water but tell me how to use it.how can i make the water transparent(not completely transparent) & stuff. thx. Truck
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But mate d vita's i dea worked 4 me & tats all i want.
Truck
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Thanx man i got it now it worked.u rock mate de vita!!! oh btw another question. how do u spawn guns in the floor?? coz i wanna put 2 AWP guns on the floor.thanx.
Truck
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okay then how do you set the target to multi???
Truck
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How do u make a multi manager????
Truck
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Ahh Yea!!! thx man it worked!!! oh btw another qusetion????
How do you make things break when you trigger the C4??? Truck
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I''m trying to make a pipe for the side.i can create cylinders horizontally but i dunno how to make it verticle. every time when i try to make a pipe vertically it makes a weird lookin shape.so please help me with this!!!
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