SearchSearchPosts written by Weperlol:Truck
User
I don't think the server matters but I did place a ambient_generic and the sound was rain.wav and I placed it at :
B:/Games/Counter-Strike/cstrike/sound/ambience/rain.wav Truck
User
I have no idea what that mod is nor I did ever install it to my game
ok I tried it on my completely clean and original cs 1.6 steam version and it's still the same problem Truck
User
Also the last phrase in the console log said :
Quote: Error: server failed to transmit file 'sound/B'
Maybe it has something to do with that? Truck
User
Im not using any mods or plugins or anything and I didn't get any mapname.err either when I was compiling so idk
Truck
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Im not using any mods or plugins or anything and I didn't get any mapname.err either when I was compiling so idk
Truck
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Well I tried the map again then closed the loading and loaded the console it gave me this :
Usage: Setmaster unavailable, start a server first. NET Ports: server 27015, client 27005 Server IP address 192.168.73.1:27015 Metamod version 1.21p37 Copyright (c) 2001-2013 Will Day Patch: Metamod-P (mm-p) v37 Copyright (c) 2004-2013 Jussi Kivilinna Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'. This is free software, and you are welcome to redistribute it under certain conditions; type `meta gpl' for details. Version 0.9.356 Windows [DPROTO]: Loading config './cstrike/dproto.cfg' [DPROTO]: LoggingMode = 0 [DPROTO]: Config sucessfully loaded. [DPROTO]: Failed to locate swds.dll Failed to load navigation map. Trying p48/auth3/revEmu... BUILD 4554 SERVER (0 CRC) Server # 1 Error: server failed to transmit file 'sound/B' Truck
User
So I have finished a map and it compiled with no problems but when I try to load and run it in cs 1.6 the loading is stuck at "verifying resources..."
Please somebody help Truck
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Thanks you guys so much especially you superjer, you always know the solution for every problem :D
Truck
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Well, il try putting the game on the same drive and see what happens
Truck
User
Ok I guess il just use the regular way that superjer teached us to do but now I get a swag.err and the log says :
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures swag Entering swag.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.01 seconds) Error: Could not open wad file \games\counter-strike\cstrike\cstrike.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist Error: Could not open wad file \games\counter-strike\valve\halflife.wad ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp swag >> There was a problem compiling the map. >> Check the file swag.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis swag >> There was a problem compiling the map. >> Check the file swag.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad swag >> There was a problem compiling the map. >> Check the file swag.log for the cause. ----- END hlrad ----- Truck
User
I didn't use a .bat file I compiled the map inside hammer editor but using zoner's tools like I said in the op also the map was named
"sweg" (please no comment it's just a test map) Truck
User
Ok so since I'm willing to use the Hammer built in compiler but since it sucks so I went to options then build programs and gave it the path to ZHLT executables so it will use them instead but when I choose the compile window and make it compile the map (I made it put the compiled map at the desktop) after it compiles the map when i goto the desktop I only find "mymapname.map" instead of bsp and also sometimes it add "mymapname.max"
Please if anyone knows how to help me then please do User
Ok
Truck
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Thanks
Truck
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I know but i told you this so that you could maybe figure what i did wrong
Truck
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I used yesterday on a test map I made and here is what I did :
The Counter terrorist one : Team master : Info_player_start and i gave them snipers The Terrorist one : Team master : Info_player_deathmatch And i gave them riot shields When i tested it worked and gone wrong at the same time Because T's got a sniper but Ct's got a sniper and riot shield but it spawned grabable and not with them So im not really sure what i did wrong or maybe i wrongfully Swapped the names or something but i hope this atleast help you Truck
User
Im using an FGD from a mod half life called flat-life and since it's open source it has the FGD with, here is the link to the mod :
http://www.moddb.com/mods/flat-life Anyway for some reason it's working though but i still doubt it will work perfectly fine... User
Yeah i used that too but it's just too long espicially that im just making some test maps and other carbage so that's why im just using the fastest way to compile but when i make a Serouis map i will use Superjer's
User
Problem fixed from now on im just gonna use Hammer's Compiler with seems to be the easiest and fastest :D
THREAD CLOSED User
So since the the tutorial to compile maps is long and kinda complicated i tried using Nem's batch compiler but for some reason im doing something wrong so if anyone is kind and patient enough could you please
Do me a full tutorial on how to use for HALFLIFE NO-STEAM and then another one for CS NO-STEAM Truck
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So im tryind to add a new .fgd file and i get this error
What im i doing wrong and what should i do? Truck
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Well thank you guys i will be sure to use these greatful infos when i need to
Truck
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big thanks to both of you guys especially you Superjer without your 35 years old tutorials or whatever XD i would've never learned to map but the compiling step is annoying isn't any faster way to compile maps?
Truck
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Hai guys im a new mapper and to make mah first epix map i need some anwsers for some questions so before i ask im gonna say that this map will contain a vip
1- How can i make so that CT's and T's start with nothing 2- I want to make it so Vip only has pistol and nothing else |