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Ok so since I'm willing to use the Hammer built in compiler but since it sucks so I went to options then build programs and gave it the path to ZHLT executables so it will use them instead but when I choose the compile window and make it compile the map (I made it put the compiled map at the desktop) after it compiles the map when i goto the desktop I only find "mymapname.map" instead of bsp and also sometimes it add "mymapname.max"
Please if anyone knows how to help me then please do
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2014 Jun 20 at 15:15 UTC
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buq25
2008 Jul 5 • 583
295 ₧
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If there is an error file, please post that.
Please paste the entirety of your .bat file you created.
What is your map's filename?
Today's post brought to you by the letter: "heck".
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2014 Jun 20 at 15:45 UTC
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I didn't use a .bat file I compiled the map inside hammer editor but using zoner's tools like I said in the op also the map was named
"sweg" (please no comment it's just a test map)
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2014 Jun 20 at 17:12 UTC
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buq25
2008 Jul 5 • 583
295 ₧
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I would reccomend compiling with hammer editor, directly with the ZHLT tools, atleast to test if it works as it should then. I you can get the regular tools to function like they should, there's problem with connecting it to hammer, and not anything else.
Today's post brought to you by the letter: "heck".
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2014 Jun 20 at 20:11 UTC
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Ok I guess il just use the regular way that superjer teached us to do but now I get a swag.err and the log says :
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures swag
Entering swag.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.01 seconds)
Error: Could not open wad file \games\counter-strike\cstrike\cstrike.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Error: Could not open wad file \games\counter-strike\valve\halflife.wad
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp swag
>> There was a problem compiling the map.
>> Check the file swag.log for the cause.
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis swag
>> There was a problem compiling the map.
>> Check the file swag.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad swag
>> There was a problem compiling the map.
>> Check the file swag.log for the cause.
----- END hlrad -----
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2014 Jun 23 at 11:37 UTC
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buq25
2008 Jul 5 • 583
295 ₧
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Weperlol said: Error: Could not open wad file \games\counter-strike\cstrike\cstrike.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Error: Could not open wad file \games\counter-strike\valve\halflife.wad
Is "\games\counter-strike\cstrike\cstrike.wad" the correct location? I doubt that, I think you need "C:\" or similar in the beginning.
Open your list of used WADs and make sure that you haven't misspelled any WAD names.
Today's post brought to you by the letter: "heck".
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2014 Jun 23 at 15:50 UTC
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I think the compilers drop the "C:" or whatever drive letter. The effect is that EVERYTHING needs to be on the same drive. You have to have the compile tools, your map, AND the game on the same drive.
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2014 Jun 23 at 16:23 UTC
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Well, il try putting the game on the same drive and see what happens
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2014 Jun 24 at 13:33 UTC
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Thanks you guys so much especially you superjer, you always know the solution for every problem :D
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2014 Jun 24 at 14:09 UTC
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Weperlol said: Thanks you guys so much especially you superjer, you always know the solution for every problem :D
Lol OK. Every problem.
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2014 Jun 24 at 20:21 UTC
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buq25
2008 Jul 5 • 583
295 ₧
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SuperJer said: Weperlol said: Thanks you guys so much especially you superjer, you always know the solution for every problem :D
Lol OK. Every problem.
Hey, SuperJer, how do we fix the drug addict problems?
Today's post brought to you by the letter: "heck".
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2014 Jun 25 at 14:50 UTC
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Compassion.
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2014 Jun 25 at 20:30 UTC
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