SearchSearchPosts written by Shuaib:User
I was wondering what should I do to write on a wall in cs ? I know that I had to make a wad file with wally with the letters needed but of which size should my blocks be so that there is no confusion?
User
Killer-Duck said: Seems like a dodgy prefab, don't use it.
Why even use a table-prefab anyway!? How hard could it be to build a table yourself? It's just a flat surface supported by a few legs... the prefab was actually a super-well datailed table with at least some 35 solids in it ....... User
superjer said: It's not necessarily the prefab's fault nor yours. Hammer is rife with bugs. There's no reason it should ever let you create infinite-sized brushes in the first place.
In my experience you just have to deal with it. Delete and rebuild. But also try to pamper Hammer a bit and you'll be less likely to run into these bugs. Don't create extra-huge or strangely-shaped brushes. Keep them on the grid. Don't put them anywhere near the edge of the grid if you can avoid it. Make everything out of the simplest, most medium-sized pieces possible. thx 4 the tip User
checking in the.rmf file makes no difference . the only thing that is working is deleting the solid and rebuilding it. I have also notice that this error occurs often when I have resized the solid.
User
I don't really know because actually it was a prefab that I downloaded ......
User
I check it solid by solids and I found out by that the malfunctioning solid was a table ... dunno why though ????
User
It says that there are no errors ......... Should I delete brush by brush to know what is wrong ???
User
Just take a look at the pictures !!!!!!!!
This is before I converted it to .map ........... This is after I converted it to .map ........... Why are so many objects missing and why do I have such a huge ground floor ....... Is this a problem in my map/textures/software ??? Please HELP !!!!!!!!!!!!!!!!!!! P.S ... i tried re-installing hammer ..... User
Look at this very simple map 1st :
Here is the log after having compiled it : hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures sj Entering sj.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: Error: Entity 0, Brush 0: outside world(+/-4096): (-80,-80,-292)-(4112,16,548) Error: brush outside world Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem Error: Entity 0, Brush 0: outside world(+/-4096): (-96,-96,-288)-(4128,32,544) Error: Entity 0, Brush 0: outside world(+/-4096): (-80,-80,-274)-(4112,16,530) Error: Entity 0, Brush 2: outside world(+/-4096): (-80,2032,-292)-(4112,2128,548) Error: Entity 0, Brush 2: outside world(+/-4096): (-96,2016,-288)-(4128,2144,544) Error: Entity 0, Brush 2: outside world(+/-4096): (-80,2032,-274)-(4112,2128,530) Error: Entity 0, Brush 4: outside world(+/-4096): (4016,-16,-292)-(4112,2064,548) Error: Entity 0, Brush 4: outside world(+/-4096): (4000,-32,-288)-(4128,2080,544) Error: Entity 0, Brush 4: outside world(+/-4096): (4016,-16,-274)-(4112,2064,530) (0.34 seconds) ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp sj >> There was a problem compiling the map. >> Check the file sj.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis sj >> There was a problem compiling the map. >> Check the file sj.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad sj >> There was a problem compiling the map. >> Check the file sj.log for the cause. ----- END hlrad ----- Is it me or there's really a problem with my configuration or software ? P.S If you zoom only then u will see my light entity . User
I tried to look in the " Mapping F.A.Q - Please read before asking!" but couldn't understand it.
User
Please could anyone fix the leaks in my map for me ?
Download link of pointfile and map : http://www.megaupload.com/?d=1C9O9Y00 User
Here is the error log :
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures mapname Entering mapname.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,496,-1252)-(-1520,4112,-1116) Error: brush outside world Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,496,-1252)-(-1520,4112,-1116) Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,480,-1248)-(-1504,4128,-1120) Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,480,-1248)-(-1504,4128,-1120) Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,496,-1234)-(-1520,4112,-1134) Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,496,-1234)-(-1520,4112,-1134) Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,496,-1188)-(-1520,656,-540) Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,480,-1184)-(-1504,672,-544) Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,496,-1170)-(-1520,656,-558) Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,3952,-1188)-(-1520,4112,-540) Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,3952,-1188)-(-1520,4112,-540) Error: Entity 0, Brush 2: outside world(+/-4096): (-4128,3936,-1184)-(-1504,4128,-544) Error: Entity 0, Brush 2: outside world(+/-4096): (-4128,3936,-1184)-(-1504,4128,-544) Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,3952,-1170)-(-1520,4112,-558) Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,3952,-1170)-(-1520,4112,-558) Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,496,-612)-(-1520,4112,-476) Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,496,-612)-(-1520,4112,-476) Error: Entity 0, Brush 3: outside world(+/-4096): (-4128,480,-608)-(-1504,4128,-480) Error: Entity 0, Brush 3: outside world(+/-4096): (-4128,480,-608)-(-1504,4128,-480) Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,496,-594)-(-1520,4112,-494) Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,496,-594)-(-1520,4112,-494) Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,496,-1188)-(-4016,4112,-540) Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,496,-1188)-(-4016,4112,-540) Error: Entity 0, Brush 4: outside world(+/-4096): (-4128,480,-1184)-(-4000,4128,-544) Error: Entity 0, Brush 4: outside world(+/-4096): (-4128,480,-1184)-(-4000,4128,-544) Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,496,-1170)-(-4016,4112,-558) Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,496,-1170)-(-4016,4112,-558) Error: Entity 0, Brush 61: outside world(+/-4096): (-4112,496,-1252)-(-1520,4112,-1116) Error: Entity 0, Brush 61: outside world(+/-4096): (-4112,496,-1252)-(-1520,4112,-1116) Error: Entity 0, Brush 61: outside world(+/-4096): (-4128,480,-1248)-(-1504,4128,-1120) Error: Entity 0, Brush 61: outside world(+/-4096): (-4128,480,-1248)-(-1504,4128,-1120) Error: Entity 0, Brush 61: outside world(+/-4096): (-4112,496,-1234)-(-1520,4112,-1134) Error: Entity 0, Brush 61: outside world(+/-4096): (-4112,496,-1234)-(-1520,4112,-1134) (0.16 seconds) ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp mapname >> There was a problem compiling the map. >> Check the file mapname.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis mapname >> There was a problem compiling the map. >> Check the file mapname.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad mapname >> There was a problem compiling the map. >> Check the file mapname.log for the cause. ----- END hlrad ----- Here is my map file : http://rapidshare.com/files/142068657/Labirythe.map.html Quote: I cannot find the outside brushes. Anybody can help? |