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Posts written by Shuaib:



User
I was wondering what should I do to write on a wall in cs ? I know that I had to make a wad file with wally with the letters needed but of which size should my blocks be so that there is no confusion?
User
Killer-Duck said:
Seems like a dodgy prefab, don't use it.

Why even use a table-prefab anyway!? How hard could it be to build a table yourself? It's just a flat surface supported by a few legs...


the prefab was actually a super-well datailed table with at least some 35 solids in it .......
User
superjer said:
It's not necessarily the prefab's fault nor yours. Hammer is rife with bugs. There's no reason it should ever let you create infinite-sized brushes in the first place.

In my experience you just have to deal with it. Delete and rebuild.

But also try to pamper Hammer a bit and you'll be less likely to run into these bugs. Don't create extra-huge or strangely-shaped brushes. Keep them on the grid. Don't put them anywhere near the edge of the grid if you can avoid it. Make everything out of the simplest, most medium-sized pieces possible.


thx 4 the tip
User
checking in the.rmf file makes no difference . the only thing that is working is deleting the solid and rebuilding it. I have also notice that this error occurs often when I have resized the solid.
User
I don't really know because actually it was a prefab that I downloaded ......
User
I check it solid by solids and I found out by that the malfunctioning solid was a table ... dunno why though ????
User
It says that there are no errors ......... Should I delete brush by brush to know what is wrong ???
User
Just take a look at the pictures !!!!!!!!

This is before I converted it to .map ...........



This is after I converted it to .map ...........




Why are so many objects missing and why do I have such a huge ground floor ....... Is this a problem in my map/textures/software ???

Please HELP !!!!!!!!!!!!!!!!!!!


P.S ... i tried re-installing hammer .....
User
Look at this very simple map 1st :


Here is the log after having compiled it :


hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures sj
Entering sj.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 0: outside world(+/-4096): (-80,-80,-292)-(4112,16,548)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 0: outside world(+/-4096): (-96,-96,-288)-(4128,32,544)
Error: Entity 0, Brush 0: outside world(+/-4096): (-80,-80,-274)-(4112,16,530)
Error: Entity 0, Brush 2: outside world(+/-4096): (-80,2032,-292)-(4112,2128,548)
Error: Entity 0, Brush 2: outside world(+/-4096): (-96,2016,-288)-(4128,2144,544)
Error: Entity 0, Brush 2: outside world(+/-4096): (-80,2032,-274)-(4112,2128,530)
Error: Entity 0, Brush 4: outside world(+/-4096): (4016,-16,-292)-(4112,2064,548)
Error: Entity 0, Brush 4: outside world(+/-4096): (4000,-32,-288)-(4128,2080,544)
Error: Entity 0, Brush 4: outside world(+/-4096): (4016,-16,-274)-(4112,2064,530)
(0.34 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp sj
>> There was a problem compiling the map.
>> Check the file sj.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis sj
>> There was a problem compiling the map.
>> Check the file sj.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad sj
>> There was a problem compiling the map.
>> Check the file sj.log for the cause.

----- END hlrad -----




Is it me or there's really a problem with my configuration or software ?


P.S If you zoom only then u will see my light entity .

User
I tried to look in the " Mapping F.A.Q - Please read before asking!" but couldn't understand it.
User
Please could anyone fix the leaks in my map for me ?
Download link of pointfile and map : http://www.megaupload.com/?d=1C9O9Y00
User
Here is the error log :

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures mapname
Entering mapname.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,496,-1252)-(-1520,4112,-1116)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,496,-1252)-(-1520,4112,-1116)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,480,-1248)-(-1504,4128,-1120)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,480,-1248)-(-1504,4128,-1120)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,496,-1234)-(-1520,4112,-1134)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,496,-1234)-(-1520,4112,-1134)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,496,-1188)-(-1520,656,-540)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,480,-1184)-(-1504,672,-544)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,496,-1170)-(-1520,656,-558)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,3952,-1188)-(-1520,4112,-540)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,3952,-1188)-(-1520,4112,-540)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4128,3936,-1184)-(-1504,4128,-544)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4128,3936,-1184)-(-1504,4128,-544)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,3952,-1170)-(-1520,4112,-558)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,3952,-1170)-(-1520,4112,-558)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,496,-612)-(-1520,4112,-476)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,496,-612)-(-1520,4112,-476)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4128,480,-608)-(-1504,4128,-480)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4128,480,-608)-(-1504,4128,-480)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,496,-594)-(-1520,4112,-494)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,496,-594)-(-1520,4112,-494)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,496,-1188)-(-4016,4112,-540)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,496,-1188)-(-4016,4112,-540)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4128,480,-1184)-(-4000,4128,-544)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4128,480,-1184)-(-4000,4128,-544)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,496,-1170)-(-4016,4112,-558)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,496,-1170)-(-4016,4112,-558)
Error: Entity 0, Brush 61: outside world(+/-4096): (-4112,496,-1252)-(-1520,4112,-1116)
Error: Entity 0, Brush 61: outside world(+/-4096): (-4112,496,-1252)-(-1520,4112,-1116)
Error: Entity 0, Brush 61: outside world(+/-4096): (-4128,480,-1248)-(-1504,4128,-1120)
Error: Entity 0, Brush 61: outside world(+/-4096): (-4128,480,-1248)-(-1504,4128,-1120)
Error: Entity 0, Brush 61: outside world(+/-4096): (-4112,496,-1234)-(-1520,4112,-1134)
Error: Entity 0, Brush 61: outside world(+/-4096): (-4112,496,-1234)-(-1520,4112,-1134)
(0.16 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp mapname
>> There was a problem compiling the map.
>> Check the file mapname.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis mapname
>> There was a problem compiling the map.
>> Check the file mapname.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad mapname
>> There was a problem compiling the map.
>> Check the file mapname.log for the cause.

----- END hlrad -----


Here is my map file : http://rapidshare.com/files/142068657/Labirythe.map.html

Quote:

I cannot find the outside brushes. Anybody can help?