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Truck
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general_zim said:
What does that skip texture do?

SKIP texture reference.

Also, you can't just download a newer zhlt.wad file and expect an old ZHLT to know what to do with it - the latest ZHLT is here.
did you tie the light entity to any of them?

you could be setting the entity of the block to light and that won't make it show up.

try making a block on the ceiling with the texture and placing a light entity right below it.


(sorry, i'm not sure what you mean by texture alone.)
eh. the most common mistake for exceeding MAX_PATCHES is putting a box around your map to protect it from leaks when you have to contour the sky/whatever textures to the walls on your map to make a seal instead of the box around the entire thing. hope that makes sense.
here's a link to demonstrate what i mean..

http://tf.valve-erc.com/kbase.php?id=35

the first picture is what you may be doing.. the second one is the correct way.



another cause for exceeding max_patches is an extremely large map.
Truck
How do I add custom .wads to my .bat file for compiling?
Nevermind.. i found out that too many WADs could cause this error, but I also installed hammer 3.5, so many that's why.
Hey, whenever I try to export my .rmf file from Hammer to a .map into ZHLT it won't compile. I tried opening the .map file with Hammer and I get an error saying something along the lines of, "For your information, [large number] objects weren't loaded due to errors in the file." and shuts down hammer. I don't know what's wrong.. before exporting I tried alt+p but it didn't come up with any errors. The only map I got to work was my first one you showed me how to do in the tutorial.