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Posts written by Jacob:



User
What are they again because i dont no them
User
What did u write?
User
It says i have no errors
User
I added u to steam frinds my name is SquattingSquirrel
User
How do i fix them???

and i want to keep the cars
User
Killer-Duck said:
Ehh..wait, i think you should enter 1 under Scale and Shift(both for X and Y), but 0 at "Rotation"...

EDIT: Edan's suggestion(dont know why he deleted his post) to find the coordinates in the top-view is a better idea than this so you should probably do that before trying my advice since you will lose all your custom texture settings with my "fix".



I tried both and they didnt work
User
Quote:


Ok ill try
User
Well i need help bad
User
hlrad: Error:
for Face 7216 (texture f40r) at

hlrad: Error: Bad surface extents (486 x 4)
Check the file ZHLTProblems.html for a detailed explanation of this problem



7620 faces
Create Patches : 28329 base patches
0 opaque faces
277077 square feet [39899228.00 square inches]
7 direct lights

BuildFacelights:
Error:
for Face 7216 (texture f40r) at
(-1346.000 -1575.000 38.000) (-1346.000 -1576.000 38.000) (-1348.000 -1576.000 38.000)
Error: Bad surface extents (486 x 4)
Check the file ZHLTProblems.html for a detailed explanation of this problem

----- END hlrad -----
User
And I DONT NO WHAT CAULD BE WRONG I HAVE NO IDEA
User
And now my problem continues with a diffrent problem
User
OK I HAVE POSTED AND POSTED SO HERES A WEBSITE FOR MY MAP PLEASE DOWNLOAD IT AND RUN IT AND TELL ME WHATS WRONG PLEASE.

http://www.megaupload.com/?d=MGIWOA13

PLEASE HELP ME OUT I NO u GUYS CAN HELP ME U ARE LIKE PRO AT THIS.

User
http://www.megaupload.com/?d=MGIWOA13

THATS MY MAP PLEASE DOWNLOAD IT AND HELP ME FIND THE PORBLEM
User
Ok u guys i still have the problem here is what it said when compiling.

eDan this is what you were looking for i think

for Face 7127 (texture f40r) at
(-1346.000 -1575.000 38.000) (-1346.000 -1576.000 38.000) (-1348.000 -1576.000 38.000)

hlrad: Error:
for Face 7125 (texture f40r) at

hlrad: Error: Bad surface extents (486 x 4)
Check the file ZHLTProblems.html for a detailed explanation of this problem







hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures de_dust2_vehicle
Entering de_dust2_vehicle.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

24 brushes (totalling 144 sides) discarded from clipping hulls
CreateBrush:
(11.97 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(4.98 seconds)

Using Wadfile: \program files\steam\steamapps\myname\counter-strike\cstrike\cs_dust.wad
- Contains 17 used textures, 40.48 percent of map (28 textures in wad)
Using Wadfile: \program files\steam\steamapps\myname\counter-strike\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \program files\steam\steamapps\myname\counter-strike\cstrike\as_tundra.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \program files\steam\steamapps\myname\counter-strike\cstrike\czde_aztec.wad
- Contains 4 used textures, 9.52 percent of map (87 textures in wad)
Using Wadfile: \program files\steam\steamapps\myname\counter-strike\cstrike\czcs_office.wad
- Contains 0 used textures, 0.00 percent of map (305 textures in wad)
Using Wadfile: \program files\steam\steamapps\myname\counter-strike\cstrike\slayer.wad
- Contains 0 used textures, 0.00 percent of map (42 textures in wad)
Using Wadfile: \program files\steam\steamapps\myname\counter-strike\cstrike\czritual_standard.wad
- Contains 1 used texture, 2.38 percent of map (121 textures in wad)
Using Wadfile: \program files\steam\steamapps\myname\counter-strike\cstrike\czde_stadium_pi.wad
- Contains 2 used textures, 4.76 percent of map (195 textures in wad)
Using Wadfile: \documents and settings\jake\desktop\de_f40cars.wad
- Contains 18 used textures, 42.86 percent of map (52 textures in wad)

Warning: More than 8 wadfiles are in use. (9)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 4 additional animating textures.
Texture usage is at 0.87 mb (of 4.00 mb MAX)
19.98 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp de_dust2_vehicle

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'de_dust2_vehicle.prt'
15.83 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis de_dust2_vehicle
1458 portalleafs
4188 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(13.20 seconds)
LeafThread:
(195.86 seconds)
average leafs visible: 159
g_visdatasize:104083 compressed from 266814
209.33 seconds elapsed [3m 29s]

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad de_dust2_vehicle

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


7537 faces
Create Patches : 29490 base patches
0 opaque faces
277436 square feet [39950920.00 square inches]
7 direct lights

BuildFacelights:
Error:
for Face 7127 (texture f40r) at
(-1346.000 -1575.000 38.000) (-1346.000 -1576.000 38.000) (-1348.000 -1576.000 38.000)
Error: Bad surface extents (486 x 4)
Check the file ZHLTProblems.html for a detailed explanation of this problem

----- END hlrad -----





User
Ok so it still says an error when i compiled the map
User
I sent it
User
Well i downloaded the de_dust2.rmf and i started doing stuff in that here i will upload my map somewere
User
eDan Co. said:
It's hard to tell you where to go if you don't have the location of the brush in the error.
Have you been messing with-
A) Brush rotation?
B) Clipping?
C) Carving?
D) Hollowing?
E) Vertex manipulation?




I did make a brick and carve it to make a ramp
User
I dont no where it is and i dont no how to find it
User
i think how do i tell? my other maps compile still atleast they did like 1 or 2 days ago, havnt tryed any since then besides this one
User
Thats all it says i copyed the hole thing

hlrad: Error:
for Face 7125 (texture f40r) at

hlrad: Error: Bad surface extents (486 x 4)
Check the file ZHLTProblems.html for a detailed explanation of this problem
User
Im still tottaly confused, do u have ventrilo so u can talk me threw it?
User
O and please if u do help me make it really detailed i suck at this stuff so i wont like understand anything.It took me forever to learn a little of the basics
User
How do i do that?
User
Hey i thought it was done compiling when BOOM at the last second what do u no theres a problem so please help me like you guys have been doing cant do this with out you guys :)

hlrad: Error:
for Face 7125 (texture f40r) at

hlrad: Error: Bad surface extents (486 x 4)
Check the file ZHLTProblems.html for a detailed explanation of this problem

User
Thx you guys i didnt have to install anything just had to hit that CTRL+T thing
User
TY IT WORKED :)
User
Ok never mind i guess i dint go threw the hole map because i just did and now its compiling so thx everyone who helped :)
User
And i just tryed to compile it after i went threw selected all of the sky and hit CTRL+W, and then i got the same msg when compiling it

hlcsg: Error: Entity 84, Brush 0: SKY brushes not allowed in entity

hlcsg: Error: Brush type not allowed in entity
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem



PLEASE READ CARFULLY SO U DONT MESS UP READING IT. because i dont get it and i really want this fixed
User
Ok i dont get this, so all i do is select the sky and hit CTRL+W

and when i did that no boxes poped up it just got unselected.

So please explain in more detail
User
how do i fix it? like how do i make it a brush?
User
This was posted so long ago but no there isnt and he means when u are recording is there a way to extend the time not after but nope there is not just when it gets by the final time keep clicking the record button to make it keep recording u will just miss a split second of the sound
User
Hey i get an error and this is what it says

hlcsg: Error: Entity 84, Brush 0: SKY brushes not allowed in entity

hlcsg: Error: Brush type not allowed in entity
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


How do i fix it?
User
Well thats what i did i selected my car and then i hit Ctrl+C then i opend up the other map and i hit Ctrl+V and nothing happend so then i went up to edit and tryed to paste it that way but it didnt work.
User

(LESS DETAILED)
Ok so i downloaded a vehicle thing but how do i copy it from one screen to another on hammer editor 3.4
(LESS DETAILED)


(MORE DETAILED)
and yes the vehicle works i tested it, i just have 2 windows up both valve Hammmer editor and i want to copy the vehicle from one screen to another.
(MORE DETAILED)
User
Hey you guys i need help for some reason i dont have any func_

at all theres nothing with func_

it goes from env_ to game_

but i have no func_

can someone please help me