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Hey i thought it was done compiling when BOOM at the last second what do u no theres a problem so please help me like you guys have been doing cant do this with out you guys :)
hlrad: Error:
for Face 7125 (texture f40r) at
hlrad: Error: Bad surface extents (486 x 4)
Check the file ZHLTProblems.html for a detailed explanation of this problem
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2008 Jun 13 at 12:29 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Check that you haven't scaled the texture all funny.
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2008 Jun 13 at 12:32 UTC
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How do i do that?
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2008 Jun 13 at 12:33 UTC
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O and please if u do help me make it really detailed i suck at this stuff so i wont like understand anything.It took me forever to learn a little of the basics
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2008 Jun 13 at 12:35 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Ummm, when you put the texture onto the brush it wouldn't fit exactly, so check that you haven't scaled it up to massive sizes. There should be a 'tile' option, somewhere.
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2008 Jun 13 at 12:36 UTC
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Im still tottaly confused, do u have ventrilo so u can talk me threw it?
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2008 Jun 13 at 12:38 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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Jacob said: hlrad: Error:
for Face 7125 (texture f40r) at
At what? There should be 3 numbers in brackets after the "at".-
May contain traces of invisible text.
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2008 Jun 13 at 12:39 UTC
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Thats all it says i copyed the hole thing
hlrad: Error:
for Face 7125 (texture f40r) at
hlrad: Error: Bad surface extents (486 x 4)
Check the file ZHLTProblems.html for a detailed explanation of this problem
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2008 Jun 13 at 12:42 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Are you using the most up-to-date version of ZHLT?
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2008 Jun 13 at 12:45 UTC
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i think how do i tell? my other maps compile still atleast they did like 1 or 2 days ago, havnt tryed any since then besides this one
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2008 Jun 13 at 12:46 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Well if you know where the brush is that has that texture, go to it and delete it I guess... It seems to be causing some fairly odd problems.
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2008 Jun 13 at 12:51 UTC
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I dont no where it is and i dont no how to find it
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2008 Jun 13 at 12:52 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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It's hard to tell you where to go if you don't have the location of the brush in the error.
Have you been messing with-
A) Brush rotation?
B) Clipping?
C) Carving?
D) Hollowing?
E) Vertex manipulation?
May contain traces of invisible text.
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2008 Jun 13 at 12:53 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Normally it'd give you the brush numbers and co-ordinates. Seemingly it hasn't. Surely you'd remember which faces had which textures?
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2008 Jun 13 at 12:54 UTC
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eDan Co. said: It's hard to tell you where to go if you don't have the location of the brush in the error.
Have you been messing with-
A) Brush rotation?
B) Clipping?
C) Carving?
D) Hollowing?
E) Vertex manipulation?
I did make a brick and carve it to make a ramp
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2008 Jun 13 at 12:56 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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That one could be the problem brush. Try looking for any problems with the brush.
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2008 Jun 13 at 12:59 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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From the things I listed, that's the only thing you've done?
May contain traces of invisible text.
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2008 Jun 13 at 12:59 UTC
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Well i downloaded the de_dust2.rmf and i started doing stuff in that here i will upload my map somewere
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2008 Jun 13 at 13:05 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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No uploading needed. Send it to:
hammermapping@yahoo.com
May contain traces of invisible text.
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2008 Jun 13 at 13:10 UTC
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I sent it
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2008 Jun 13 at 13:18 UTC
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you downloaded de_dust2.rmf ?? from where ?? pls tell me !
Im taking grammar lessons , so i can explain my problems better :D
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2008 Jun 13 at 13:35 UTC
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Ok so it still says an error when i compiled the map
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2008 Jun 13 at 13:54 UTC
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