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2008 Jun 14 at 02:31 UTC
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2008 Jun 14 at 07:50 UTC
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hlrad: Error:
for Face 7216 (texture f40r) at
hlrad: Error: Bad surface extents (486 x 4)
Check the file ZHLTProblems.html for a detailed explanation of this problem
7620 faces
Create Patches : 28329 base patches
0 opaque faces
277077 square feet [39899228.00 square inches]
7 direct lights
BuildFacelights:
Error:
for Face 7216 (texture f40r) at
(-1346.000 -1575.000 38.000) (-1346.000 -1576.000 38.000) (-1348.000 -1576.000 38.000)
Error: Bad surface extents (486 x 4)
Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----
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2008 Jun 14 at 07:50 UTC
— Ed. 2008 Jun 14 at 07:51 UTC
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Well i need help bad
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2008 Jun 14 at 07:51 UTC
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A rough fix:
- Edit--->Select All
- With everything selected bring up the "Toggle texture application(Shift+A).
- Under "Scale:" enter 1 at "X:" and press Enter, do the same for "Y:", do the same for "Shift:"(both X and Y) and do the same fo "Rotation:" but enter 0 there instead of 1 (don't forget pressing enter after each time you've entered a number). Close down the texture application tool.
- You will have lost all your custom texture settings but the error will hopefully be gone, compile and see if it works.
- You can then start re-applying all your custom texture settings to the brushes but proceed with caution, maybe just do a few at a time and re-compile between each.
EDIT: Edan's suggestion is probably better.
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2008 Jun 14 at 07:59 UTC
— Ed. 2008 Jun 14 at 08:06 UTC
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2008 Jun 14 at 08:00 UTC
— Ed. 2008 Jun 14 at 08:01 UTC
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Ehh..wait, i think you should enter 1 under Scale and Shift(both for X and Y), but 0 at "Rotation"...
EDIT: Edan's suggestion(dont know why he deleted his post) to find the coordinates in the top-view is a better idea than this so you should probably do that before trying my advice since you will lose all your custom texture settings with my "fix".
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2008 Jun 14 at 08:05 UTC
— Ed. 2008 Jun 14 at 08:10 UTC
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Killer-Duck said: Ehh..wait, i think you should enter 1 under Scale and Shift(both for X and Y), but 0 at "Rotation"...
EDIT: Edan's suggestion(dont know why he deleted his post) to find the coordinates in the top-view is a better idea than this so you should probably do that before trying my advice since you will lose all your custom texture settings with my "fix".
I tried both and they didnt work
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2008 Jun 14 at 15:11 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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Why did it get deleted? That took me hours to write. What the..?
May contain traces of invisible text.
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2008 Jun 15 at 10:28 UTC
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eDan Co. said: Why did it get deleted? That took me hours to write. What the..?
Maybe someone hates you?
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2008 Jun 15 at 12:37 UTC
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What did u write?
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2008 Jun 16 at 12:23 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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You said you tried it... I suggested to try and find the brush by going to the coordinates ZHLT gave you.
May contain traces of invisible text.
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2008 Jun 16 at 12:24 UTC
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What are they again because i dont no them
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2008 Jun 16 at 13:10 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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Jacob said: BuildFacelights:
Error:
for Face 7216 (texture f40r) at
(-1346.000 -1575.000 38.000) (-1346.000 -1576.000 38.000) (-1348.000 -1576.000 38.000)
The brackets that have 3 numbers are coordinates in your map. In hammer, at the bottom right of the screen you should see @number,number. That is where your courser is at.
If your coordinates are (X,Y,Z), go to:
Top view: (X,Y)
Side view: (Z,Y)
Front view: (X,Z)
**I hope I didn't mix the last part up, it's hard to think in 3D...
May contain traces of invisible text.
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2008 Jun 16 at 13:34 UTC
— Ed. 2008 Jun 16 at 13:35 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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eDan Co. said: it's hard to think in 3D
Try 4.
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2008 Jun 16 at 18:22 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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Down Rodeo said: eDan Co. said: it's hard to think in 3D
Try 4.
According to string theory there are 7 dimensions of motion.
May contain traces of invisible text.
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2008 Jun 16 at 19:04 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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eDan Co. said: Down Rodeo said: eDan Co. said: it's hard to think in 3D
Try 4.
According to string theory there are 7 dimensions of motion.
Having read the book, "The trouble with physics" I am rather convinced that String Theory is quite silly.
I mean, in one formulation of it (I think there are five which, when combined, might make "M Theory") there are actually 21 dimensions of space (plus the standard one of time), or something like that, but only in one direction of rotation. To me, that is a bit silly. They guy writing the book (Lee Smolin) mentioned a few alternatives but I can't remember exactly what they were.
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2008 Jun 16 at 19:39 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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You win.
May contain traces of invisible text.
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2008 Jun 17 at 00:38 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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I suppose I should be fair and mention that I'm studying Physics, and failing at the maths side of things.
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2008 Jun 17 at 00:44 UTC
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