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Posts written by Ice Mage:



User
Thanks, that did it. Turns out I created another map with the same name before that one, and this one tried to use the old .nav file, which obviously caused problems.

Thanks again.
User
OK, I made a brush that should be the door, put a small brush with the origin texture next to it, selected both, right-clicked, selected "Tie to Entity", made it "func_door_rotating", set it to 90 degrees.

Compiled and ran. The door is at a weird 90-degree angle from the start, and when I try and "open" it, it creaks and tilts to a strange direction. I have no idea what I'm doing wrong... please help me!
User
The tutorial on Superjer says I need to use the "ORIGIN" brush. Where can I find this brush?
User
It's the official CS Bot Version 1.50

The map isn't too complicated at all. It's just a single room with a wall inbetween and some boxes. Could it be that the map simply is too small?
User
Killer-Duck said:
Which version of CS?


1.6.
User
They also do fine on that map (awesome map btw :D).
User
Mate de Vita said:
Do they do OK on the default maps (maps like de_dust, de_inferno etc.) and other custom maps (downloaded maps, e.g. awp_l337sk337 from this site)?


Yes they do fine on normal maps. I'll try that map now.
User
Mate de Vita said:
Open up the console and write bot_nav_analyze then restart and try again.

Oh and at least 1 bot has to be present in the game for this to work.


Still doesn't work. It just restarts and the bots still act as if they have an IQ of -30.
User
I created quite a small map, and when I start it the bots just run / jump around senselessly and don't really try to find the enemy at all or something. They just run back and forth. Why is this happening?
User
How odd, I can't!! I could before though~!!

This is weird.
User
Please help...
User
Down Rodeo said:
That sounds weird. Is there any way you can get a look at the console messages before it dies?


No, don't think so.

KnightOfH3ll said:
this only happens with that map? try making another costum one and see what happens.


I made another map, exact same scenario, CS just exits.

Should I post the contents of the .bat file?

@echo off
hlcsg -nowadtextures newtestmap
hlbsp newtestmap
hlvis newtestmap
hlrad newtestmap
copy newtestmap.bsp "C:\Documents and Settings\Milan\My Documents\Games\Counter Strike v1.6\cstrike\maps"
cd C:\Documents and Settings\Milan\My Documents\Games\Counter Strike v1.6
pause
hl -dev -console -game cstrike +sv_cheats 1 +map newtestmap



Hope someone can help.
User
No, nothing. CS just suddenly exits.
User
Killer-Duck said:
Post compile log.



Quote:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures newmap
Entering newmap.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \documents and settings\milan\my documents\games\counter strike v1.6\valve\halflife.wad
- Contains 2 used textures, 100.00 percent of map (3116 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.09 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp newmap

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'newmap.prt'
0.03 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis newmap
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad newmap

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


76 faces
Create Patches : 1016 base patches
0 opaque faces
18261 square feet [2629632.00 square inches]
1 direct lights

BuildFacelights:
(0.05 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
(0.09 seconds)
MakeScales:
(0.16 seconds)
SwapTransfers:
(0.03 seconds)
Transfer Lists : 838688 : 838.69k transfers
Indices : 6672 : 6.52k bytes
Data : 3354752 : 3.20M bytes
GatherLight:
(0.06 seconds)
FinalLightFace:
(0.17 seconds)
0.61 seconds elapsed

----- END hlrad -----


This?
User
Hi,

I compiled a map and it seemed to work, but when I run the .bat file, counterstrike opens, but then shuts down again.

Same thing happens when I try to manually run the map.

Can someone please help me?

Thanks.