How to make doors (where is the ORIGIN brush)?

How to make doors (where is the ORIGIN brush)?

Hammer Mapping — Page [1]
Ice Mage
2009 Mar 3 • 15
The tutorial on Superjer says I need to use the "ORIGIN" brush. Where can I find this brush?
 
 
 
2009 May 1 at 18:32 UTC
KnightOfH3ll

2009 Jan 16 • 152
12 ₧
This question has been answered MANY MANY MANY times. Anyway. The origin brush along with a big bunch of some nice other brushes are in your halflife.wad file.

Now this file is eeemmm... if i remember correctly in the....


O i dont remeber that. Maybe FAQ has the answer.
 
 
 
2009 May 1 at 18:37 UTC
Ice Mage
2009 Mar 3 • 15
OK, I made a brush that should be the door, put a small brush with the origin texture next to it, selected both, right-clicked, selected "Tie to Entity", made it "func_door_rotating", set it to 90 degrees.

Compiled and ran. The door is at a weird 90-degree angle from the start, and when I try and "open" it, it creaks and tilts to a strange direction. I have no idea what I'm doing wrong... please help me!
 
 
 
2009 May 1 at 19:05 UTC
titanium00neon

2009 Mar 31 • 51
Speed
The default is usually ok but you might
want to make a fast or slow door.
Distance (deg)
How far your door opens, 90 degrees by default.
Usually this is correct.
Reverse Dir
Makes the door open in the other direction.
Same as using -90 instead of 90 for the distance
Passable
Makes the door non-solid, so you can't be blocked by it.
One Way
Makes the door only open one direction.
Otherwise you can push the door open from either side.
Toggle
The door will not close by itself,
you will have to use it again to close it.
Probably more realistic.
IMPORTANT said:
X Axis
Makes the door rotate around the X Axis.
Good for a trap door with the hinge on the North/South edge.
Y Axis
Makes the door rotate around the Y Axis.
Good for a trap door with the hinge on the East/West edge.
And I have no more to say.
 
 
 
2009 May 1 at 19:51 UTC
Page [1]