Map won't run!

Map won't run!

Hammer Mapping — Page [1]
Ice Mage
2009 Mar 3 • 15
Hi,

I compiled a map and it seemed to work, but when I run the .bat file, counterstrike opens, but then shuts down again.

Same thing happens when I try to manually run the map.

Can someone please help me?

Thanks.
 
 
 
2009 Mar 3 at 09:37 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Post compile log.
QUACK! QUACK!
 
 
 
2009 Mar 3 at 09:48 PST
Ice Mage
2009 Mar 3 • 15
Killer-Duck said:
Post compile log.



Quote:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures newmap
Entering newmap.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \documents and settings\milan\my documents\games\counter strike v1.6\valve\halflife.wad
- Contains 2 used textures, 100.00 percent of map (3116 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.09 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp newmap

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'newmap.prt'
0.03 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis newmap
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad newmap

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


76 faces
Create Patches : 1016 base patches
0 opaque faces
18261 square feet [2629632.00 square inches]
1 direct lights

BuildFacelights:
(0.05 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
(0.09 seconds)
MakeScales:
(0.16 seconds)
SwapTransfers:
(0.03 seconds)
Transfer Lists : 838688 : 838.69k transfers
Indices : 6672 : 6.52k bytes
Data : 3354752 : 3.20M bytes
GatherLight:
(0.06 seconds)
FinalLightFace:
(0.17 seconds)
0.61 seconds elapsed

----- END hlrad -----


This?
 
 
 
2009 Mar 3 at 09:56 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Compile log seems okay...

Do you get any error-message when CS shuts down?
QUACK! QUACK!
 
 
 
2009 Mar 3 at 10:01 PST
Ice Mage
2009 Mar 3 • 15
No, nothing. CS just suddenly exits.
 
 
 
2009 Mar 3 at 10:27 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
That sounds weird. Is there any way you can get a look at the console messages before it dies?
 
 
 
2009 Mar 3 at 10:36 PST
KnightOfH3ll

2009 Jan 16 • 152
12 ₧
this only happens with that map? try making another costum one and see what happens.
 
 
 
2009 Mar 3 at 10:36 PST
Ice Mage
2009 Mar 3 • 15
Down Rodeo said:
That sounds weird. Is there any way you can get a look at the console messages before it dies?


No, don't think so.

KnightOfH3ll said:
this only happens with that map? try making another costum one and see what happens.


I made another map, exact same scenario, CS just exits.

Should I post the contents of the .bat file?

@echo off
hlcsg -nowadtextures newtestmap
hlbsp newtestmap
hlvis newtestmap
hlrad newtestmap
copy newtestmap.bsp "C:\Documents and Settings\Milan\My Documents\Games\Counter Strike v1.6\cstrike\maps"
cd C:\Documents and Settings\Milan\My Documents\Games\Counter Strike v1.6
pause
hl -dev -console -game cstrike +sv_cheats 1 +map newtestmap



Hope someone can help.
 
 
 
2009 Mar 4 at 05:44 PST
Ice Mage
2009 Mar 3 • 15
Please help...
 
 
 
2009 Mar 4 at 06:11 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Can you play maps that weren't made by you (e.g. de_dust)?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Mar 4 at 06:16 PST
Ice Mage
2009 Mar 3 • 15
How odd, I can't!! I could before though~!!

This is weird.
 
 
 
2009 Mar 4 at 06:21 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Ice Mage said:
How odd, I can't!! I could before though~!!

This is weird.

You may want to reinstall cs then...
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Mar 4 at 06:22 PST
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